Barter Stands provide ease of access to more than one container from a single access point. Before the change to the containers and the hands, it was simply a way to store a massive amount of a single item. I don't recall the details of setting it up off hand, but the Silkfarming skill page gives a pretty good look at the basics of it. You can do something similar for any industry.Apocoreo wrote:I got new people interested next world so I'm invested in this project. I'm no pvper or min/maxer but I can help Nabs get started. Might help with screenshots once you get some of the writings posted. If there's anything that I can add it's link wherever you can. Like; teach them how to craft an axe then just link for every other item saying "make this". Mention adders are venomous but don't go into detail.
Never heard of this and played since w4. Is that like a capitalist style village where villagers trade their products for one anothers?6) Not using barterstands in almost every production line
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Project: "New Player Guide"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Project: "New Player Guide"
Oh man that's genius. Literally never heard of a village doing that but the time saved not going through cupboards must add up. I'm testing that out this world, you probably just change my whole village's design next world, thank you!
EDIT: okay so major changes fucked this up but it's still useful in places.
EDIT: okay so major changes fucked this up but it's still useful in places.
Last edited by Apocoreo on Sat Nov 14, 2020 9:59 pm, edited 1 time in total.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Project: "New Player Guide"
I really need to update that picture) it's sooo outdated. maybe next world
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Project: "New Player Guide"
This seems to be a decent combat tutorial: https://www.youtube.com/watch?v=RVRI_4F_Lnk
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: Project: "New Player Guide"
That's a pretty bad combat tutorial...vatas wrote:This seems to be a decent combat tutorial: https://www.youtube.com/watch?v=RVRI_4F_Lnk
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Project: "New Player Guide"
If full list of stuff that is wrong with it would be too long, can you list top three reasons? Have been thinking of making HnH tutorial videos myself but existence of this guy's videos made me feel they're unnecessary.telum12 wrote:That's a pretty bad combat tutorial...vatas wrote:This seems to be a decent combat tutorial: https://www.youtube.com/watch?v=RVRI_4F_Lnk
My guess for the number one reason is simply the length; I may be completely wrong, but I was thinking that I could make same "basic combat" tutorial that would be only 5 minutes in length.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Project: "New Player Guide"
Cole's guide was very useful. The problem with CivCraft and Hafen is it's always more fun to play in your free time than to create documentation.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Project: "New Player Guide"
I love writing guides. But it's not a job, and with haven's frequent updates that revise base mechanics I need to be constantly re-reading/updating/correcting. I play about 25-30% of a world's life at most, so the mistakes build up quickly.axus wrote:Cole's guide was very useful. The problem with CivCraft and Hafen is it's always more fun to play in your free time than to create documentation.
My first guide lasted 5 years while being mostly up to date. My second guide got out dated in a little over a year. Many core mechanics were changed, or added. Which is great for the game! But seeing 200-300 hours of volunteer time last the community only a year dampens my enthusiasm as a guide writer. Especially the nagging fear I might be missing something important and getting people killed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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DoctorCookie
- Posts: 339
- Joined: Tue Sep 05, 2017 3:28 am
Re: Project: "New Player Guide"
What about a quickstart guide for a village or base? As in "your first few days" or milestones and general target times or an order of doing things. I am not saying that groups such as yours give up all secrets but those early days can be really daunting with the sheer amount of options for new and vet players. As you know i am no min maxer but do get bogged down on some of those things you listed. A guide to help streamline the beginning would be huge.SnuggleSnail wrote:It might be more of an intermediate thought, but a list of mistakes I commonly see people make:
1) Caring about the quality of crops other than Turnips/Flax
2) Caring about animal quality, without going hyper-autistic on it
3) Putting significant effort into metal quality without access to level 9
4) Hunting anything other than whales/trolls/mammoths(early game, bones)/Moose(bones)/anglers(early game) (unless you're trying to make a sweaty PVP character/miner early world)
5) Making LARP foods(Read as: not streamlining your base around making ~10 of the best effort:FEP foods you can make)
6) Not using barterstands in almost every production line
I don't intend to edit the wiki, but if anybody wants obscure information to put there, I'd be happy to help with details any potential writers are unsure about
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Project: "New Player Guide"
Not rly sure it fits in the category of new player guide, but here's our rough plan for recent worlds. If you want methodology or reasoning explained feel free to ask, I'm not really sure what is or isn't intuitive.
Day one:
Day two:
Day three:
First/Second week:
First month/six weeks:
Month two/three and onward:
Key takeaways:
Day one:
Day two:
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/