Sounds good, works bad. World is huge and sailing for an hour in the ABSOLUTELY EMPTY ocean is my worst experience in haven by far.Austinh15 wrote:Idk I kind of agree with Jorb, at least go VISIT the place first instead of just having some other dude zap you there. Hell maybe you can argue a mechanic to describe a location, thus allowing someone to travel there. Maybe require some XP to learn it? Still tp'ing on a kicksled is not really the intended mechanic. We should look for the addition of a new mechanic.
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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Game Development: Onion & Bacon
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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hektor96643
- Posts: 57
- Joined: Fri Mar 18, 2016 6:37 pm
Re: Game Development: Onion & Bacon
Overall good.
I was hoping for a new bird. Maybe a bacon bird next time. Would you? xD (jk)
I like the visit and travel aweriness mechanic, it gives a sense of progress. Ofc botters will always make it unfelt for them, but it is not the game's fault.
Maybe your can teleport to a known charter stone carrying some one with you by the cost of a incresed travel aweriness amount.
The kiicksled exploit, was it. an exploit. usefull =)
I was hoping for a new bird. Maybe a bacon bird next time. Would you? xD (jk)
I like the visit and travel aweriness mechanic, it gives a sense of progress. Ofc botters will always make it unfelt for them, but it is not the game's fault.
Maybe your can teleport to a known charter stone carrying some one with you by the cost of a incresed travel aweriness amount.
The kiicksled exploit, was it. an exploit. usefull =)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Onion & Bacon
You'll have a worse experience if I and some other nerds teleport our army of crime alts to wreck everything.Pickard wrote:Sounds good, works bad. World is huge and sailing for an hour in the ABSOLUTELY EMPTY ocean is my worst experience in haven by far.Austinh15 wrote:Idk I kind of agree with Jorb, at least go VISIT the place first instead of just having some other dude zap you there. Hell maybe you can argue a mechanic to describe a location, thus allowing someone to travel there. Maybe require some XP to learn it? Still tp'ing on a kicksled is not really the intended mechanic. We should look for the addition of a new mechanic.


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hektor96643
- Posts: 57
- Joined: Fri Mar 18, 2016 6:37 pm
Re: Game Development: Onion & Bacon
shubla wrote:Yeah we have horses, knarrs etc. and you only have to visit once.Austinh15 wrote:Idk I kind of agree with Jorb, at least go VISIT the place first instead of just having some other dude zap you there. Hell maybe you can argue a mechanic to describe a location, thus allowing someone to travel there. Maybe require some XP to learn it? Still tp'ing on a kicksled is not really the intended mechanic. We should look for the addition of a new mechanic.
Sounds like something from a mouth of chronic alt user if you have issues visiting the charters.
kek.. chronical alt user..kek haha i saw what you did there (wink)
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Onion & Bacon
Over all looks like a good small update to start the year. Hopeing for something big that will get me to do more then log in to see what the update does (still could not see the bacon and eggs but meh ill likely see it at some pont).
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Onion & Bacon
I'd argue that locality can be important if it's the intended direction of the game. There is a certain fantasy about traveling to a new continent to find a group of people you haven't met before and seeing what they've created and done. However on the flip side, repeated visits by knarr or whatever is tedium. Realistically, you'd want to capture both. Even more so it'd be nice to have a way to learn about these settlements around the world and their charters through paper or word of mouth would remedy this whole issue. I think that's what Jorb's point is. Right now I know lots of people who use it to escape Travel Weariness on their main characters and just have a will alt with a kicksled, that's hilariously stupid though I'll admit convenient. From a game devs perspective though I don't think having default appearance dudes in silly clothes kicksleding people across several continents and then vanishing into the ether is necessarily a good look.
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Onion & Bacon
Could you guys discuss this a bit? o:jorb wrote: [*] Small patch, as we took some time to just talk through the game, and everything, this week.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Game Development: Onion & Bacon
Its nothing more than a horror stories for children.azrid wrote:army of crime alts
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Onion & Bacon
Maybe we could get a dev stream where you share your thoughts about the games current direction. It has been quite a while since the last one!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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MrM
- Posts: 17
- Joined: Mon Jan 21, 2019 3:23 am
Re: Game Development: Onion & Bacon
^ Yeah guys, it would be nice if you shared a bit more with us. Everyone's starving for newsSnuggleSnail wrote:Could you guys discuss this a bit? o:jorb wrote: [*] Small patch, as we took some time to just talk through the game, and everything, this week.