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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Prelude: World 13
Wish ya'll would actually tell us what's changing. Remember 2015?
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Prelude: World 13
QUality Changes:
1.Nodes should be larger with a lower spread in quality change.
2.Farming a node should lower the quality over time
3.Not farming a node should increase the quality over time
4.Higher starting nodes should "refresh" faster. to their original quality.
This expands the use of the map, reduces botting usage and encourages pvp (via kicking out others farming your good spot).
Realm buffs could add a % chance to not reduce quality.
Moving global pool to local pools using the same system would also mitigate some of the botting of perils etc and encourage people to "protect" their land.
quick write up,
Slime Dungeon when?
1.Nodes should be larger with a lower spread in quality change.
2.Farming a node should lower the quality over time
3.Not farming a node should increase the quality over time
4.Higher starting nodes should "refresh" faster. to their original quality.
This expands the use of the map, reduces botting usage and encourages pvp (via kicking out others farming your good spot).
Realm buffs could add a % chance to not reduce quality.
Moving global pool to local pools using the same system would also mitigate some of the botting of perils etc and encourage people to "protect" their land.
quick write up,
Slime Dungeon when?
Last edited by jock on Sun Mar 21, 2021 11:13 pm, edited 1 time in total.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Prelude: World 13
new world thank god!
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Prelude: World 13
great timing for me personally, I'll enjoy this.
Oh boy, here I go cheesemaking again...
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FrankMcFuzz
- Posts: 88
- Joined: Tue Aug 24, 2010 2:14 pm
Re: Prelude: World 13
As someone who plays mostly solo, and plays for credos, the credo rework sounds a bit rough. When you say 'replaced', did you replace them with something, or just take those perks away? The cheaper quest requirement is great though.
It's good timing for me too. I'll be there on the day. I can't wait to discover what kind of fat animal the continent represents this time
It's good timing for me too. I'll be there on the day. I can't wait to discover what kind of fat animal the continent represents this time
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Prelude: World 13
Wish you guys would tell us the changes so we can immediately tell of you issues that obvious to us. The only thing you gave details are on credos, and those sound good.





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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Prelude: World 13
Credos are good, of course credos sound good.DDDsDD999 wrote:Wish you guys would tell us the changes so we can immediately tell of you issues that obvious to us. The only thing you gave details are on credos, and those sound good.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Prelude: World 13
Cool, I'll be seeing about playing this world.
I really hope you add name/date engraving to certain crafted items. Learning when and who made something plays really well with this game's emphasis on being an ever persistent world. A new world is the perfect time to introduce this.
I'm just saying, archeology would be pretty cool, imagine finding a really old sword made by a in/famous player.
I really hope you add name/date engraving to certain crafted items. Learning when and who made something plays really well with this game's emphasis on being an ever persistent world. A new world is the perfect time to introduce this.
I'm just saying, archeology would be pretty cool, imagine finding a really old sword made by a in/famous player.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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BoxingRock
- Posts: 225
- Joined: Wed Aug 26, 2015 3:45 pm
Re: Prelude: World 13
An argument for adding dynamic quality nodes -
Animal quality nodes can easily be botted, monitored by bots that relay directly to discord chats and cellphones, and spiraling boneclay with these methods is one of the ways that major faction villages massively boost their industries above the average player
Most animals migrate and move endlessly, it makes no sense for animals to stay in the exact same spot, especially if it's being hunted and visited by people very often.
It wouldn't make much sense for other nodes to move, but animal nodes should change regularly or at the very least have some kind of drifting mechanic
Animal quality nodes can easily be botted, monitored by bots that relay directly to discord chats and cellphones, and spiraling boneclay with these methods is one of the ways that major faction villages massively boost their industries above the average player
Most animals migrate and move endlessly, it makes no sense for animals to stay in the exact same spot, especially if it's being hunted and visited by people very often.
It wouldn't make much sense for other nodes to move, but animal nodes should change regularly or at the very least have some kind of drifting mechanic
Last edited by BoxingRock on Sun Mar 21, 2021 11:04 pm, edited 1 time in total.
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: World 13
I hope that you do something to pools as well.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.

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