I'm all for groups kicking unwanted players out of their territory. They will always have the power to do that, so for them to be able to do it day 1 is a no brainer.
What makes little sense to me, is that any bumfuck nobody - whether it's some throwaway scouting alt, a hermit, or whatever else - can bash a day 1 claim within a couple minutes, with minimal energy expended, and with no way of stopping it barring extreme pre-emptive methods like rushing a rage alt or having 8 alts holding hands around the totem pole like a bunch of hippie nudists.
There should be at least a SMALL amount of defender's advantage when neither party has rage. At least some way for a bumfuck nobody (read: every day 1 solo/small group player) to keep their claim safe from another bumfuck nobody that happen to stumble into their claim, until it's dry, without having to resort to the alt pole hugging nonsense or spending an entire day making a rage alt. I feel like this is one of the biggest potential use cases for Push, yet it does literally nothing to stop the day 1 claim bashers because they can immediately go back to bashing with no penalty and Push drains a decent amount of stamina.
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eliminator
- Posts: 104
- Joined: Fri Mar 25, 2011 8:42 pm
Re: actually protect a claim til its dry
Make it so claim can only be bashed if its built near another (older/bigger) claim. so whoever claimed first will have advantage.
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AntiBlitz
- Posts: 638
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Re: actually protect a claim til its dry
just make it a considerable stamina drain(people would need to craft a bucket or have multiple skins), with higher soak. It then atleast gives the player a chance to defend it, by taking a bit longer to break. Then, as the world progresses, the relevance of this, will be completely moot, because therell be higher strength characters. its a simple fix, and then its on you to be defending it anyways. Border cairns would take like, half an hour to break, so the potential for someone to come along and defend it was there, dont see why this couldnt be the same. im not playing this wipe, but presumably the complaint is that someone can bash it while you are off gathering sticks or bugs or something in like 3 mins.
No, the land isnt claimed yet, which is why you cant defend it, it makes sense. If the claim was active, you get like, a castle doctrine effect if im not mistaken, and can attack people. Reiterating, the land isnt yours, yet....TerraSleet wrote: There should be at least a SMALL amount of defender's advantage when neither party has rage. At least some way for a bumfuck nobody (read: every day 1 solo/small group player) to keep their claim safe from another bumfuck nobody that happen to stumble into their claim, until it's dry, without having to resort to the alt pole hugging nonsense or spending an entire day making a rage alt. .
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Rebs
- Posts: 274
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Re: actually protect a claim til its dry
Poor Terra having some bad luck in the new worldTerraSleet wrote:I'm all for groups kicking unwanted players out of their territory. They will always have the power to do that, so for them to be able to do it day 1 is a no brainer.
What makes little sense to me, is that any bumfuck nobody - whether it's some throwaway scouting alt, a hermit, or whatever else - can bash a day 1 claim within a couple minutes, with minimal energy expended, and with no way of stopping it barring extreme pre-emptive methods like rushing a rage alt or having 8 alts holding hands around the totem pole like a bunch of hippie nudists.
There should be at least a SMALL amount of defender's advantage when neither party has rage. At least some way for a bumfuck nobody (read: every day 1 solo/small group player) to keep their claim safe from another bumfuck nobody that happen to stumble into their claim, until it's dry, without having to resort to the alt pole hugging nonsense or spending an entire day making a rage alt. I feel like this is one of the biggest potential use cases for Push, yet it does literally nothing to stop the day 1 claim bashers because they can immediately go back to bashing with no penalty and Push drains a decent amount of stamina.
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loftar
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Re: actually protect a claim til its dry
I don't necessarily hate this idea, or perhaps letting the castle doctrine work immediately. I'll have to think about it, but it sounds kinda reasonable.Lalaxx wrote:maybe allow you to aggro person who currently bashing your stake. not like aggro when he is on your claim but just when bashing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: actually protect a claim til its dry
But doesn't that too work the other way around? Now I can easily grief people because I can make alt with 10 uac and kick their asses if they try to destroy my annoying claim?loftar wrote:I don't necessarily hate this idea, or perhaps letting the castle doctrine work immediately. I'll have to think about it, but it sounds kinda reasonable.Lalaxx wrote:maybe allow you to aggro person who currently bashing your stake. not like aggro when he is on your claim but just when bashing.

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Gauhörnchen
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Re: actually protect a claim til its dry
I dont see the Problem, I just build my 5th claim in a row, this is definitly the fun and adrenalin rush I play haven for.
EDIT: Sorry, wrong place to vent frustration, but as long there are these esoteric ways to prevent it, and they relaiably work, it should not be necessary to use them, just remove drying for the claim until there is a solution which cant be cheesed if it is really desirable to have that window of oppertunity to bash that claim in, in under 8h.
EDIT: Sorry, wrong place to vent frustration, but as long there are these esoteric ways to prevent it, and they relaiably work, it should not be necessary to use them, just remove drying for the claim until there is a solution which cant be cheesed if it is really desirable to have that window of oppertunity to bash that claim in, in under 8h.
Last edited by Gauhörnchen on Sun Apr 04, 2021 11:28 am, edited 1 time in total.
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loftar
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Re: actually protect a claim til its dry
Certainly there's a case to be made. Like I said, I'd have to think about it. I also don't really disagree that the chaotic nature of the early world is part of the allure with it, so there's that too. I do, however, think that the whole "have eight alts standing around the claim pole" thing is quite dumb, so for that reason alone I'd kinda like to do something about it.shubla wrote:But doesn't that too work the other way around? Now I can easily grief people because I can make alt with 10 uac and kick their asses if they try to destroy my annoying claim?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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meus
- Posts: 212
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Re: actually protect a claim til its dry
Co-existence is a built-in characteristic of sandbox MMOs, however there have even been the "How do I play HnH single-player?" topics that just don't cut it (e.g. http://www.havenandhearth.com/forum/vie ... 42&t=68403).
The simplest solution is: claim poles can not be destroyed in the first week of a new world, except by their owner, but claims can not be extended either.
And this comes back again to "how do we get rid of trolls". And instead of alts, we will have a wall of indestructible claims.
Then the same people that now complain "Someone's pushing me out of MY area! Help!", will chant "Someone is putting claims in MY area! Help!"
TL;DR: The problem is not claims being destroyable It is: someone demanding to occupy no-man's land
The simplest solution is: claim poles can not be destroyed in the first week of a new world, except by their owner, but claims can not be extended either.
And this comes back again to "how do we get rid of trolls". And instead of alts, we will have a wall of indestructible claims.
Then the same people that now complain "Someone's pushing me out of MY area! Help!", will chant "Someone is putting claims in MY area! Help!"
TL;DR: The problem is not claims being destroyable It is: someone demanding to occupy no-man's land
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AtoB
- Posts: 189
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Re: actually protect a claim til its dry
There have been plenty of suggestions on how claims could be made more benign, like only producing authority (which is needed to protect the stake/idol from being hand-bashable) when the owning character(s) stand on the claim when the curio pops.