Game Development: Pelican Pool

Announcements about major changes in Haven & Hearth.
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Nightdawg
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Re: Game Development: Pelican Pool

Post by Nightdawg »

jorb wrote: [*] The recently much maligned "global pools", controlling the distribution of certain herb spawns, have been reworked, and such herb spawns should now in general be more available. I shall not belabor the details of the new regime. Try it out!
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jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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lordgrunt
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Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Pelican Pool

Post by lordgrunt »

pools rework, so good.
question though, for intrepid hunters trying out new birb, do they act as a flock?
Last edited by lordgrunt on Sun May 02, 2021 11:37 pm, edited 1 time in total.
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MaxPlanck
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Re: Game Development: Pelican Pool

Post by MaxPlanck »

Very much big update. Big preesh.
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shubla
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Re: Game Development: Pelican Pool

Post by shubla »

Don't be hasty, new pools could be even worse. You never know...
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lordgrunt
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Re: Game Development: Pelican Pool

Post by lordgrunt »

worse for bots you mean :D
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Sollar
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Re: Game Development: Pelican Pool

Post by Sollar »

loftar wrote:
shubla wrote:Could you explain how the old pools actually worked like?
I'm sure that many people would be curious to know that.
Quite a simple mechanic, I don't think it ever was a secret. There was a global structure for each pooled foregable that kept track of an imaginary number in the pool, and a maximum number. Think of it as it being possible for 500 bluebells (made-up number, I don't remember what it actually was), and each time a bluebell was picked, one was subtracted from the number of bluebells in the pool. The remaining number as a fraction of the maximum number was then used to modulate the chance of the forageable in question actually spawning, and the number filled up over time at some particular rate.
I am sure that the majority of player got it figured up by now. But this global pool kind of backfires especially early world when one could find a dozen of pearls in a week and then spend an entire month not getting a single one. Does the new system also apply to the pearls?
Scilly_guy
Posts: 337
Joined: Thu Feb 24, 2011 4:32 pm

Re: Game Development: Pelican Pool

Post by Scilly_guy »

Why Pelicans, we have Gannets in Europe not these North American birds!

When can I kill puffins, study their beaks and ferment them in seal skins inside a pile of stones for 3 months to make Kiviak.
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Lunarius_Haberdash
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Re: Game Development: Pelican Pool

Post by Lunarius_Haberdash »

jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Lunarius_Haberdash
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Re: Game Development: Pelican Pool

Post by Lunarius_Haberdash »

Scilly_guy wrote:Why Pelicans, we have Gannets in Europe not these North American birds!

When can I kill puffins, study their beaks and ferment them in seal skins inside a pile of stones for 3 months to make Kiviak.
The Great White Pelican is a European bird...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jorb
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Re: Game Development: Pelican Pool

Post by jorb »

shubla wrote:
Whenever you enter an Action Menu submenu using the scripted hotkeys, the hotkeys for all actions under that menu are shown over the icon, making it hopefully somewhat simpler to browse around without having to use the mouse.
What the heck is action menu, I dont understand.
The menu in the bottom right hand corner of your screen, where you select most ACTIONS that can be performed in the game. You know, "Adventure", "Build", "Craft"...
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