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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Bumble Pyre

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bumble Pyre
There's never a reason to fight them though, they drop nothing and just respawn forever. They have armor pen(?) and as far as I can tell they don't give combat moves. Best strat with this timer is still probably to just test raid the hive and leave if bees come out at all. You could find another hive within 15 minutes, anywaysloftar wrote:In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever for fighting them.jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting
Last edited by jordancoles on Sun May 16, 2021 10:25 pm, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bumble Pyre
I didn't consider whether they'll prefer the purse, but they'll at least go into it if you're out of space in the main inventory.jordancoles wrote:Will the gems automatically go into the gem bag while mining and picking up gems? Or do we have to store them manually?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Bumble Pyre
i think its fine as long as they stay dead when i fuck off and do something else so i can just burn a shit ton and come back later for them.loftar wrote:In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever to fight them.jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting
see homo sexuality trending,. do not do that.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Bumble Pyre
Isn't this kind of just like potter's clay 2.0? Except even better?vatas wrote:
Can we have old potters clay recipe back in this case??
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Bumble Pyre
That is a big ass fuckin' bee yo. Also THANK YOU for the beehive thing. It really addresses the whole, "If there are bees, leave, if there aren't bees, raid" tactics with beehives. Great job!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bumble Pyre
Thank you for giving the bumble bees a low mental weight


Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
Re: Game Development: Bumble Pyre
Would've been nicer to do the beehive thing at the start of the world though.. a bit late now, larvae are all coming from exisitng beehives, but nice update and realistic.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bumble Pyre
I think it's fair to say that that's true of all insects. I mean, what did you expect, that they'd be realistic size and take up 1 pixel?Valgar wrote:It's me or the Bumblebee got the size of an Eagle on the screen ? xD
The graphics are mostly optimized for the default camera at the zoom-level that corresponds to Legacy scale:
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"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumble Pyre
The insects have to be somewhat oversized to be visible.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose