Just had one fall.loftar wrote:I was sure I had confirmed that the first meteor was starting to fall after last week's patch, but it appears I must have dreamt that. Should be fixed before the end of today, though.MurderAlt wrote:Also you did actually activate meteors, right? haha
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Possessed Purse
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Procne
- Posts: 984
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Re: Game Development: Possessed Purse
Does it now also apply the increased smelting chance effects from skills (those were missing too)?jorb wrote:--
- Boulders mined out by those with the "Miner" credo are now considered "Well-Mined", and yield such ores.
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loftar
- Posts: 9096
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Re: Game Development: Possessed Purse
Yes, it's marked with a pole (as shown in the OP screenshot), and it is that pole that is highlighted when hovering over the bill item.shubla wrote:Can I see if some item is possessed by such bill? Can I remove the bill from an object?
As long as you have the objects in question in view of the barter stand, the potential buyer can hover over the bill as it is displayed in the barter stand, and the pole on the object will still be highlighted even though it hasn't been sold yet.Chebermech wrote:Bill of Possession is a great addition for trading, if you don't mind making a small change it would be even more user friendly. Instead of having the half of the bill that you can sell/give to other people be named pliantly "Bill of Possession" with no additional info, have it also display in text the item name and quality # of the object its attached to when you mouse over it, and also have it displayed in barter stand GUI if its up for sale, that way when people buy a bill, they know exactly what they are buying.
The idea with the Bill wasn't to be able to track an object across the world, though.Chebermech wrote:Would also be great if you right click on the bill and it would display a direction tracker similar to a quest giver, that can find multiple interesting uses.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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tripp
- Posts: 76
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Re: Game Development: Possessed Purse
wait, what is the cape that char is wearing in the pic?
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Chebermech
- Posts: 268
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Re: Game Development: Possessed Purse
oh thats pretty handy. could you still make it possible to at least name the bill, like you do gift boxes for example, just for convenience sake? (not only for a buyer but for a seller also)loftar wrote:the potential buyer can hover over the bill as it is displayed in the barter stand, and the pole on the object will still be highlighted
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faslger
- Posts: 15
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Re: Game Development: Possessed Purse
It seems that the wanderers bindle is adding a row to the inventory now instead of a column. anyone else?
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Possessed Purse
It changes depending on what hand you hold it infaslger wrote:It seems that the wanderers bindle is adding a row to the inventory now instead of a column. anyone else?
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Possessed Purse
+1 to all of thisChebermech wrote:Bill of Possession is a great addition for trading, if you don't mind making a small change it would be even more user friendly. Instead of having the half of the bill that you can sell/give to other people be named pliantly "Bill of Possession" with no additional info, have it also display in text the item name and quality # of the object its attached to when you mouse over it, and also have it displayed in barter stand GUI if its up for sale, that way when people buy a bill, they know exactly what they are buying. Would also be great if you right click on the bill and it would display a direction tracker similar to a quest giver, that can find multiple interesting uses.
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Possessed Purse
Trying to understand something here, if the bill of sale slip is sold in the barter stand, then, the item can be anywhere in world. Say it is sold in the central landmass, but the item is in fact all the way over on the western landmass. It can work that way?
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Possessed Purse
Yes, but there would then be no verification of the slip being sold being useful for anything, as the object being sold isn't in range to be seen.RedKGB wrote:Trying to understand something here, if the bill of sale slip is sold in the barter stand, then, the item can be anywhere in world. Say it is sold in the central landmass, but the item is in fact all the way over on the western landmass. It can work that way?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose