What is smelter and stone does on announcement screen?
Is that a new ore for smelter? Are you preparing a new world resources, onichan?
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Tough Jugs
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Tough Jugs
>Boulders look like they're diabaseFostik wrote:What is smelter and stone does on announcement screen?
Is that a new ore for smelter? Are you preparing a new world resources, onichan?
>Google Diabase
>Open Wikipedia and click "Uses"
>"Diabase is crushed and used as a construction aggregate for road beds"
Are they going to implement the "make special road-pavement that won't get vines, but has some other restrctions" -idea?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Tough Jugs
Yeah, that's diabase it seemsvatas wrote: >Boulders look like they're diabase
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Tough Jugs
Don't know what I'm going to do with myself next world, not needing to make pens out of benches. Looking forward to that.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: Tough Jugs
That's insane. Even if you get stuck with so many it's vastly easier to slaughter and drop the meat on the groundMashadar wrote:That's nice in principle, but please make it so it only counts for round-pole and stone fences (and possibly one "big" gate type, either visitor or non-visitor gates).jorb wrote:[*] Cattle should no longer roam-walk through open gates.
There should remain some way to release animals into the wild. If you lose control of your animals and you're stuck with thousands of them, which easily happens in later parts of the world, opening the gates for a while is the easiest form of mitigation.
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fairystyle
- Posts: 69
- Joined: Thu Nov 10, 2016 6:05 pm
Re: Game Development: Tough Jugs
I love everything! Thanks for the patch! Amazing
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Game Development: Tough Jugs
I'm not sure what metric you use, but opening the gate and waiting a day takes just takes a few seconds, while slaughtering them takes hours and no one wants to do that. Which is why the animal situation tends to gets out of control in the first place.Karede wrote:That's insane. Even if you get stuck with so many it's vastly easier to slaughter and drop the meat on the ground
But I suppose even after this change one could create a script that just butchers every single animal in sight, so ultimately it's not a big problem.
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Axyx
- Posts: 29
- Joined: Fri Jan 25, 2019 5:49 pm
Re: Game Development: Tough Jugs
Mashadar wrote:That's nice in principle, but please make it so it only counts for round-pole and stone fences (and possibly one "big" gate type, either visitor or non-visitor gates).jorb wrote:[*] Cattle should no longer roam-walk through open gates.
There should remain some way to release animals into the wild. If you lose control of your animals and you're stuck with thousands of them, which easily happens in later parts of the world, opening the gates for a while is the easiest form of mitigation.
You can just take down the gates if you're that worried about it. It's super easy. Just use the destroy feature on the gate and corner posts. That should solve your odd livestock problem with ease.
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Game Development: Tough Jugs
You need a wrecking ball to destroy a palisade. Not that you would necessarily want a hole in it, even if it just allows access to the animal section of the village.Axyx wrote:You can just take down the gates if you're that worried about it. It's super easy. Just use the destroy feature on the gate and corner posts. That should solve your odd livestock problem with ease.

