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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Camping Shovel
Can't wait to build an l9 vault where you'll have to wait 63 days just to finally be able to see my wall
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Vert
- Posts: 270
- Joined: Thu Nov 10, 2011 6:59 am
Re: Game Development: Camping Shovel
pretty nice you can make a lot ofother things.
instead of mine racing
instead of mine racing
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Camping Shovel
Good update
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: Camping Shovel
Regarding tents, I imagine they can be destroyed even if not empty? Otherwise imma just go and build one in front of everyone's entrance
Also, having some naked sprucecap that logged off stopping you from folding your tent would suck.
Otherwise that's great and i hope to make one sometime soon
Also, having some naked sprucecap that logged off stopping you from folding your tent would suck.
Otherwise that's great and i hope to make one sometime soon
Last edited by kirion on Wed Aug 17, 2022 9:48 pm, edited 1 time in total.
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lordgrunt
- Posts: 445
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Camping Shovel
there could be some hint improvements to the mold stuff, currently we got no clue how much metal or which kind it requires or how long it will take to cool. if you intend it to be a secret, how long do you think it will take to stop being one?
Last edited by lordgrunt on Wed Aug 17, 2022 9:49 pm, edited 1 time in total.
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Camping Shovel
Yes, they work just like houses in that way.kirion wrote:Regarding tents, I imagine they can be destroyed even if not empty?
Only if that naked sprucecap has Vandalism.kirion wrote:Also, having some naked sprucecap that logged off stopping you from folding your tent would suck.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Camping Shovel
Still worse than legacy.bmjclark wrote:Can't wait to build an l9 vault where you'll have to wait 63 days just to finally be able to see my wall

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Camping Shovel
> Nerfed "Shield Up" Block Weight from base 250% to base 200%.
Why? Melee already has the worst moveset in the game and its only redeeming quality is its manuvers, which are now shit. at 250% shield up is comparable with oak stance and now you made oak stance just permamently better since you still have good attacks with UA.
what redeeming qualities does MC now have left, super high cooldown attacks that completely cripple you for the duration. Short cooldown attacks which open nothing and only feed opponents bloodlust stance so they can open 40 on you with kito.
MC needs a compensation buff somewhere else if you're just going to take away the only reedeming quality from it tbh
Why? Melee already has the worst moveset in the game and its only redeeming quality is its manuvers, which are now shit. at 250% shield up is comparable with oak stance and now you made oak stance just permamently better since you still have good attacks with UA.
what redeeming qualities does MC now have left, super high cooldown attacks that completely cripple you for the duration. Short cooldown attacks which open nothing and only feed opponents bloodlust stance so they can open 40 on you with kito.
MC needs a compensation buff somewhere else if you're just going to take away the only reedeming quality from it tbh
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Camping Shovel
stop stressing out about chopping people with your weapons and relax by a pyre for a few days, friendHasseKebab wrote:> Nerfed "Shield Up" Block Weight from base 250% to base 200%.
Why? Melee already has the worst moveset in the game and its only redeeming quality is its manuvers, which are now shit. at 250% shield up is comparable with oak stance and now you made oak stance just permamently better since you still have good attacks with UA.
what redeeming qualities does MC now have left, super high cooldown attacks that completely cripple you for the duration. Short cooldown attacks which open nothing and only feed opponents bloodlust stance so they can open 40 on you with kito.
MC needs a compensation buff somewhere else if you're just going to take away the only reedeming quality from it tbh
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Camping Shovel
The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.HasseKebab wrote:Why?
"Object-oriented design is the roman numerals of computing." -- Rob Pike

