Vigilance is right. You have really set the stage for the removal of PVP at this point. I hope to see it in the next patch.Vigilance wrote:the pvp implications are kinda bad for thatloftar wrote:If this winter feels better, we just might restore it for next year.Kirche wrote:A very cool mechanic, It's a shame that greenhouses got devalued though, any plans on restoring winter to its full duration?
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Summer Mound
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Summer Mound
i have to agree, pvp in winter is godawful
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Summer Mound
Any plans on adding an interface or something to see what the size of the bubble generated is? Is there one i guess?
Last edited by pawnchito on Sun Nov 13, 2022 11:51 pm, edited 1 time in total.
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cb111
- Posts: 35
- Joined: Wed Aug 10, 2022 12:28 pm
Re: Game Development: Summer Mound
is it possible to add a radius toggle for item heat maps? kind of like mine support
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Summer Mound
dannyboy wrote:I actually look forward to not having any crops in winter. It's nice to not have to think about or do any of that work but now that it is possible I almost feel obligated to do the work and radiate my fields. I don't think I will though...
+1 here. I like that game mechanics cause us to focus on other things for a while. Caused, rather. Now anyone who wants competitive quality increases has to keep farming. Fortunately I'm so far behind the leaders it doesn't matter - but WHY? Let those who care build expensive greenhouses, if you must, but why go farther than that?
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GaraDasha
- Posts: 57
- Joined: Sun Jan 22, 2012 6:48 pm
Re: Game Development: Summer Mound
whats the point of winter then? glass garden room was understandable but this seems a lil weird.
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Summer Mound
Yeah, this would be very useful.cb111 wrote:is it possible to add a radius toggle for item heat maps? kind of like mine support
Failing that, it would be helpful to publish the sizes, so people who care can more easily decide how many of what to build, and where to put them.
Also, where is the recipe for the Mound Bed?
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cb111
- Posts: 35
- Joined: Wed Aug 10, 2022 12:28 pm
Re: Game Development: Summer Mound
12 compost 6 strawxyzzy57 wrote: Also, where is the recipe for the Mound Bed?
I also like the idea of winter allowing a crop reset. Gives time to do other things / rethink farming layouts ect.
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Craftingdreams
- Posts: 2
- Joined: Tue Oct 11, 2022 12:25 pm
Re: Game Development: Summer Mound
IMHO it has removed sense of having seasons in game tbf. The only difference between them are curious you can find in the world. If you wanted to make the game easier you could add a hearth magic spell to keep selected area “forever green” with more tiles selected making it more expensive in terms of exp points. I hoped for more challenging winter experience like necessity to wear warm clothing for example.
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Summer Mound
Recipe found. Our rancher didn't have it, because I've been the only one working with compost.xyzzy57 wrote:Also, where is the recipe for the Mound Bed?cb111 wrote:is it possible to add a radius toggle for item heat maps? kind of like mine support

