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Levande
- Posts: 5
- Joined: Fri Jul 01, 2022 8:34 am
Re: Game Development: Fluid Incline
Are the ducks supposed to be swimming under water?


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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Fluid Incline
tho really, when I was building my first minehole getting enough wax was a challenge. Then I built it, updated my farms, added more skeps, and the second minehole went down without any trouble. Now I have so much wax I have to start moving the cupboards into my ghall. The trick is to put more bee skeps in one area than you think you actually need (Put 4 in a spot where you would normally put 1). It doesn't handicap honey production afaik since I'm still rolling in honey. I get around 12-24 wax every 3-4 days, something like thatctopolon4 wrote:hunting & questing update when?
i just killed mammoth with my naked 22q bronzeSword character, and have "find fkn marble on lvl1 or lvl2" & "pick spring stuff at summer" quests
P.S. wax update when? why wax is so rare when you need it same as leather amount? (can we have harded leather from mammoth like from troll hide? or boiled sheepskin as option... or distilated tar...)





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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Fluid Incline
but where is the point to add unique combat to every creature and 50 moves for players when only needed is "cleave"ItsFunToLose wrote:Fuck time gating. I don't want to wait for anything. If I can't have 999 wax on day 2, this game is literally unplayable. I am boycotting this dogshit trash of a game until they implement a dev mode where every player can spawn in any item they want at any quality they want in any quantity they want at the push of a button. I can't believe I have to explain myself, why don't you agree with me about everything? I am clearly right. Wax is stupid and I should be able to use leather in all recipes asking for wax interchangeably. I killed a mammoth with a q22 bronze sword today, I know what I am talking about.
dont understand reason to add "blue truffles" when worlds wipes faster that players reach them
where is fun to generate impossible quests for wrong seasons, or quests for unreachable mine lvl, or insane amount of resources
im just asking to fix it abit, it should take less time than OcO, few lines in server code... custom-test servers is a wet-dreams of many
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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The_Blode
- Posts: 596
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Fluid Incline
goalpost status: on the movectopolon4 wrote:but where is the point to add unique combat to every creature and 50 moves for players when only needed is "cleave"ItsFunToLose wrote:Fuck time gating. I don't want to wait for anything. If I can't have 999 wax on day 2, this game is literally unplayable. I am boycotting this dogshit trash of a game until they implement a dev mode where every player can spawn in any item they want at any quality they want in any quantity they want at the push of a button. I can't believe I have to explain myself, why don't you agree with me about everything? I am clearly right. Wax is stupid and I should be able to use leather in all recipes asking for wax interchangeably. I killed a mammoth with a q22 bronze sword today, I know what I am talking about.
dont understand reason to add "blue truffles" when worlds wipes faster that players reach them
where is fun to generate impossible quests for wrong seasons, or quests for unreachable mine lvl, or insane amount of resources
im just asking to fix it abit, it should take less time than OcO, few lines in server code... custom-test servers is a wet-dreams of many
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gravesmerch
- Posts: 518
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Fluid Incline
base looking like a Dali painting and I'm starting to like it
Last edited by gravesmerch on Thu Dec 01, 2022 2:34 pm, edited 1 time in total.
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gravesmerch
- Posts: 518
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Fluid Incline
it's an evolutionLevande wrote:Are the ducks supposed to be swimming under water?
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Game Development: Fluid Incline
The Video Assistant Ref we need.The_Blode wrote:goalpost status: on the movectopolon4 wrote:but where is the point to add unique combat to every creature and 50 moves for players when only needed is "cleave"ItsFunToLose wrote:Fuck time gating. I don't want to wait for anything. If I can't have 999 wax on day 2, this game is literally unplayable. I am boycotting this dogshit trash of a game until they implement a dev mode where every player can spawn in any item they want at any quality they want in any quantity they want at the push of a button. I can't believe I have to explain myself, why don't you agree with me about everything? I am clearly right. Wax is stupid and I should be able to use leather in all recipes asking for wax interchangeably. I killed a mammoth with a q22 bronze sword today, I know what I am talking about.
dont understand reason to add "blue truffles" when worlds wipes faster that players reach them
where is fun to generate impossible quests for wrong seasons, or quests for unreachable mine lvl, or insane amount of resources
im just asking to fix it abit, it should take less time than OcO, few lines in server code... custom-test servers is a wet-dreams of many
I'm never offsides. I want everyone to know I'm the real deal when it comes to mining, but don't ask me to mine Iron Ochre on day 8, that's some bullshit. You know damn well all I did for the first week was run around quick barraging spruce caps, how the fuck am I supposed to have the wax necessary to reach level 3? That shit is for rainbow armbands. Why should miners have to mine things to be called a miner? I deserve nomad inventory space so that I can never leave my base and manage all of the cupboards of pussy I'm slaying, buncha virgin nerds don't understand what peak gaming looks like. I'm jacked. Q TWENTY TWO!
I like to air dribble.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Fluid Incline
based patch, the hermits had it good for too long
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animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: Game Development: Fluid Incline
or allow claims over questgivers?ctopolon4 wrote:....
where is fun to generate impossible quests for wrong season....
In last world i couldn't finish Fisher Credo because it kept giving me a quest to deliver a fish to a particular quest tree ...which was inside the pali of a large village.
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Fluid Incline
wow you can make 1 mammoth guard every 3-4 days, sounds awesome for half year of gameplaySephiron wrote:I get around 12-24 wax every 3-4 days, something like that
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH

