devs could try 2 servers at least once in the game lifetime
pvp would be fast and lethal, let them sort out
pve would be for building and socializing, and fun stuff that can't survive pvp balancing
yeah would be lots of work, but maybe there's a chance of success, and players could still play both, since PvE would be very slow and chill
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: MAKE SIEGE REAL AGAIN
if we're doing retarded ideas instead of critical thinking they should just do a carebear world (world 14, no more, thank you) and then try a pvp balls to the wall murder kill siege world and see which survives longergravesmerch wrote:devs could try 2 servers at least once in the game lifetime
pvp would be fast and lethal, let them sort out
pve would be for building and socializing, and fun stuff that can't survive pvp balancing
yeah would be lots of work, but maybe there's a chance of success, and players could still play both, since PvE would be very slow and chill
when raiding was possible, the moot (used to be in congress assembled) popped the fuck off. constant drama, politics, intrigue.


ass blast USA
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gravesmerch
- Posts: 521
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Re: MAKE SIEGE REAL AGAIN
if W14 was a PvE world I'd already gone visiting all my neighbors, and maybe doing something together
instead I only left my base for very specific tasks, and still got KO'd twice, and robbed a couple more
Its a difficult idea, just like balancing the advantages of builders and destroyers, but after token trading anything is possible
instead I only left my base for very specific tasks, and still got KO'd twice, and robbed a couple more
Its a difficult idea, just like balancing the advantages of builders and destroyers, but after token trading anything is possible
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reexar77
- Posts: 170
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- Location: Romania
Re: MAKE SIEGE REAL AGAIN
What about if siege was made easier the difficulty would be determined by different factors from how advanced your settlement is?
pallisade wall lvl 1 - can be taken down in 12 hours by being hit with at least a wrecking ball or sledge every two hours.
stone walls lvl 2 - take a day or two to take down the shield and break into using at least a battering ram.
brick walls lvl 3 - Still the best wall in need of steel and iron plus the massive amount of bricks needed , taking down the claim and wall would take more that just a lousy couple of days and requiring catapults to break through.
pallisade wall lvl 1 - can be taken down in 12 hours by being hit with at least a wrecking ball or sledge every two hours.
stone walls lvl 2 - take a day or two to take down the shield and break into using at least a battering ram.
brick walls lvl 3 - Still the best wall in need of steel and iron plus the massive amount of bricks needed , taking down the claim and wall would take more that just a lousy couple of days and requiring catapults to break through.
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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boshaw
- Posts: 1612
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Re: MAKE SIEGE REAL AGAIN
They would still cry since the people they want to raid would be beyond lvl 1 walls in your example.reexar77 wrote:What about if siege was made easier the difficulty would be determined by different factors from how advanced your settlement is?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: MAKE SIEGE REAL AGAIN
They should figure out PvE before they tackle PvP. It's been nearly 14 years since I've first played, and I've yet to see hunting mechanics get even close to adequate.
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: MAKE SIEGE REAL AGAIN
THIS SHOULD SUGGEST IT WON'T HAPPENIT'S CALLED PATTERN RECOGNITION wrote:They should figure out PvE before they tackle PvP. It's been nearly 14 years since I've first played, and I've yet to see hunting mechanics get even close to adequate.


ass blast USA
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: MAKE SIEGE REAL AGAIN
who gives a shit about pve, nobody dedicates themselves to pve, people dedicate themselves to pvp and siege so focus on that
people pve because it benefits them not because its fun
people pve because it benefits them not because its fun
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
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Re: MAKE SIEGE REAL AGAIN
Siege should be available only to people with gold subs fr fr no cap
Click to read Developer's thoughts on PvP
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: MAKE SIEGE REAL AGAIN
Devs should consider deciding if they want to make "Stardew Valley Online" or "Lord of the Flies Simulator" and develop the game accordingly.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

