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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: haven is missing something to show off for all your effo
I wouldn't mind seeing random stats. it would be funny to see some random hermit had picked like 15000 dandelions.
see homo sexuality trending,. do not do that.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: haven is missing something to show off for all your effo

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: haven is missing something to show off for all your effo
How about some unique decorative items (statues, paintings, etc.), that you can find each world (lift and move them, maybe even destroy them if you so wish) and bind to your player, if you end up bound to it at the end of the world you get to keep it in your hearthfire for the next world. Of course another player could steal it and bind it to them (Only issue is see is that in a village if someone got mad they could bind it to themselves/destroy it, and you'd probably need a visitor gated area for them with different permissions). Would give more incentives to explore the world (since they'd probably pretty expensive).
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: haven is missing something to show off for all your effo
This idea is good.
Administrator of CoS
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: haven is missing something to show off for all your effo
MightySheep wrote:...
Thanks bros, I'll give it another shot. I really hate to put the game down, it looks so good. You gave me new hopeDawidio123 wrote:...
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: haven is missing something to show off for all your effo
Some sort of meta progression would be good, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: haven is missing something to show off for all your effo
Hidden achievements with some description that you are really good at doing would be really cool.jorb wrote:Some sort of meta progression would be good, yes.
Silly examples:
player traveled x amount/explored % map
player managed to discover all localized resources
death by troll
killing a troll
X amount of credos done
X amount of quests done
killing a thousand bears
mining all ores
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: haven is missing something to show off for all your effo
Ooh maybe world first achivs like wow. First to get credo, first to kill a troll, first to clear a dungeon, etc.TheServant wrote:...
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: haven is missing something to show off for all your effo
fk yeah~ I get the title for first clear of a dungeon ~*puts on glasses*~ that day one 6 hour in ant raid was the best shitDawidio123 wrote:Ooh maybe world first achivs like wow. First to get credo, first to kill a troll, first to clear a dungeon, etc.TheServant wrote:...
Administrator of CoS
game ideas
game ideas
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: haven is missing something to show off for all your effo
the only reason I'd be against "world 1st anything" is because this game's based on RNG on so many aspects. 
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.

