Ok retard, my crafter disagrees with your ass after having to constantly replace gear for the whole village. Wasting someone's time == value, ye sure, imagine not wanting to waste time on needless tedium in your free time. Your ass probably likes the new whaling mechanics.
The second part of your "argument" is just a strawman so w/e.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Armor repair
Did you threaten your crafter to say that?
Still doesn't change the fact that you are just trying to bypass early game limitations.
Your progress is meant to be slowed down.
I bet you guys are spamming bee dungeons for wax that's why you are crying on the forums.
Still doesn't change the fact that you are just trying to bypass early game limitations.
Your progress is meant to be slowed down.
I bet you guys are spamming bee dungeons for wax that's why you are crying on the forums.


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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Armor repair
The problem I found with armor durability wasn't that items break, it was that below a certain durability an armor piece is basically as good as broken because it will end up breaking during a fight.
This resulted in piles of armor that wasn't broken but would never be used
Allow us to combine 2 armors of the same kind to produce 1 armor that has their combined durability but has a QL equal to the lowest of the two armors combined.
This doesn't produce anything new and doesn't create any durability it just relocates durability between armors. By having the result QL being the lower of the two combined armors also should hopefully only make it an option for left over almost broken armor rather than a way to maintain top end armor.
This resulted in piles of armor that wasn't broken but would never be used
Allow us to combine 2 armors of the same kind to produce 1 armor that has their combined durability but has a QL equal to the lowest of the two armors combined.
This doesn't produce anything new and doesn't create any durability it just relocates durability between armors. By having the result QL being the lower of the two combined armors also should hopefully only make it an option for left over almost broken armor rather than a way to maintain top end armor.
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Armor repair
thats basically what they did to batcapes, and badger vests, it really helped those items, and i dont get why we dont have that yet,Delamore wrote:The problem I found with armor durability wasn't that items break, it was that below a certain durability an armor piece is basically as good as broken because it will end up breaking during a fight.
This resulted in piles of armor that wasn't broken but would never be used
Allow us to combine 2 armors of the same kind to produce 1 armor that has their combined durability but has a QL equal to the lowest of the two armors combined.
This doesn't produce anything new and doesn't create any durability it just relocates durability between armors. By having the result QL being the lower of the two combined armors also should hopefully only make it an option for left over almost broken armor rather than a way to maintain top end armor.
my theory is that they intended this to work for armor too when they planned to let us gild armor , wich was an shitty idea and was scrapped
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Armor repair
I'm pretty sure they even mentioned the ability to recycle armors and said that they have considered a whole repair system but decided to leave it at recycling.Reiber wrote: thats basically what they did to batcapes, and badger vests, it really helped those items, and i dont get why we dont have that yet,
my theory is that they intended this to work for armor too when they planned to let us gild armor , wich was an shitty idea and was scrapped
But yeah once the idea was scrapped, the recycling part was canceled too.

