Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Chessebell Poaching

Post by stickman »

your update broke placing village banners... trying to place a banner on square that has village authority already yields "this land is already owned by XXX"
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Chessebell Poaching

Post by reqvaa »

Can you add bough thing (axe using for leveling) in w16?
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blinx
Posts: 124
Joined: Wed Feb 14, 2018 3:26 am
Location: Seattle

Re: Game Development: Chessebell Poaching

Post by blinx »

fuckin 13/10, great update, hell yeah!
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blinx
Posts: 124
Joined: Wed Feb 14, 2018 3:26 am
Location: Seattle

Re: Game Development: Chessebell Poaching

Post by blinx »

Suggestion: Something similar to creels and poacher's pouches, but for seeds and maybe also crop products
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Syndras
Posts: 28
Joined: Fri Jul 12, 2013 7:53 pm

Re: Game Development: Chessebell Poaching

Post by Syndras »

blinx wrote:Suggestion: Something similar to creels and poacher's pouches, but for seeds and maybe also crop products
I second this, I'm dropping seeds on the floor while harvesting fields.
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Chessebell Poaching

Post by reqvaa »

Huge thanks for stacking drift kelps and mushrooms, that was pain in the ass for a long time!
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Chessebell Poaching

Post by springyb »

blinx wrote:Suggestion: Something similar to creels and poacher's pouches, but for seeds and maybe also crop products
Yes. Seedbags should come back.
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Chessebell Poaching

Post by jordancoles »

Update so good we got 4 server restarts to fit it all in :!: :roll:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Chessebell Poaching

Post by Regulus2424 »

Wow, this sure was a lot of server restarts, I hope that one of them fixed Wandering Sage.
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Axatros
Posts: 135
Joined: Sat Mar 23, 2013 10:03 pm

Re: Game Development: Chessebell Poaching

Post by Axatros »

Another update, ITEM LOCKING in slot still not added :oops:

https://www.havenandhearth.com/forum/vi ... 48&t=79976

Please jorb and loftar, have you ever considered it? If not the first idea maybe at least the second.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.

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