It was removed and any curios created with it have been nerfed - it was completely overpowered when you combined it with ice.jordancoles wrote:I think curio stacking was removed completely, but it might be back now?
Shortly after patch the server went down and once it came back up I wasn't able to merge any curios
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Runs Like Wind
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Runs Like Wind
If that was the issue, can't icicles simply be tweaked so as not to work if one has any melded curios on his study?
Venator
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Runs Like Wind
No, they just were busted period.Granger wrote:It was removed and any curios created with it have been nerfed - it was completely overpowered when you combined it with ice.jordancoles wrote:I think curio stacking was removed completely, but it might be back now?
Shortly after patch the server went down and once it came back up I wasn't able to merge any curios





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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Runs Like Wind
Early in the thread someone showed a dragonfly which ran at 2k per hour.
That's just a dragonfly.
That's just a dragonfly.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Game Development: Runs Like Wind
maybe only fate curiosities should be meldable into other curiosities, might give boletes a definitive use
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Game Development: Runs Like Wind
I like the idea behind curio melding, but I don't see why an increase in LP per hour should be seen. Melding curios should be for the benefit of increasing the time it takes for them to pop. If someone wants to stack 20 dflies and have it take 3+ days to finish, then more power to them. A linear increase in experience, study duration, and LP gain seems like the best approach to me. Could curb it by making each meld cost 5-10 exp or something like that. Sure study desk are nice, but its still hard to get a days worth of curios on it. Melding curios that pop faster would be pretty nice imo.
I also feel that curio melding should have to take place at a specific location, or make use of some tool.
I also feel that curio melding should have to take place at a specific location, or make use of some tool.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Runs Like Wind
the way i saw the melded curios was each meld added lp and exp to the total while adding 25% to weight and time
lp/exp remained the same but lp/hour increased to stupid levels. so a curio with crap lp/hour but good lp/exp could become good-amazing instead of just plain bad/not used
lp/exp remained the same but lp/hour increased to stupid levels. so a curio with crap lp/hour but good lp/exp could become good-amazing instead of just plain bad/not used
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Runs Like Wind
This (melding simply adding up the EXP cost, LP gain and study times of the processed curios) could be a reasonable solution to RL issues like vacations - extending the RL time a desk can supply an offline character.Fierce_Deity wrote:I like the idea behind curio melding, but I don't see why an increase in LP per hour should be seen. Melding curios should be for the benefit of increasing the time it takes for them to pop. If someone wants to stack 20 dflies and have it take 3+ days to finish, then more power to them. A linear increase in experience, study duration, and LP gain seems like the best approach to me. Could curb it by making each meld cost 5-10 exp or something like that. Sure study desk are nice, but its still hard to get a days worth of curios on it. Melding curios that pop faster would be pretty nice imo.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Runs Like Wind
did u guys FUCK with troll pathing every time it clips now it fukn caveins even if it can path around it easily. ive been killing a lot lately and theyve been fine until now
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Runs Like Wind
i noticed my bull having a lot of clipping when being dragged about with a rope
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