Surely these experiments would include some sort of .gif or video recording of the bots "turning towards you on approach"?joojoo1975 wrote: The perimeter alarm bots would turn towards you when you approach (i performed a number of experiments to confirm this)
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Spook
- Posts: 5
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Re: Is the game dying already due to group/faction murder ho
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WowGain
- Posts: 1097
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Re: Is the game dying already due to group/faction murder ho
i wonder how many new people joined WB this world that will never be playing again after the people that ran the village they joined just up and abandoned themRobben_DuMarsch wrote:durrr
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Is the game dying already due to group/faction murder ho
Wow.MightySheep wrote:ive never seen 1 example of a bot use this world
also
your boring af shut up
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Is the game dying already due to group/faction murder ho
wowza!
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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joojoo1975
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Re: Is the game dying already due to group/faction murder ho
Nope, Didn't really think of it. But then again, maybe I should have. But I really do not think it would change anyone's mind. Those that know, already know, and I have spent so much typing wordage on the botting subject that I am confident of the findings just from those pages.Spook wrote:Surely these experiments would include some sort of .gif or video recording of the bots "turning towards you on approach"?
To Protect The Helpless From The Heartless
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Spook
- Posts: 5
- Joined: Thu Sep 03, 2015 3:13 pm
Re: Is the game dying already due to group/faction murder ho
Yes, footage of something would not convince anyone.joojoo1975 wrote:Nope, Didn't really think of it. But then again, maybe I should have. But I really do not think it would change anyone's mind. Those that know, already know, and I have spent so much typing wordage on the botting subject that I am confident of the findings just from those pages.Spook wrote:Surely these experiments would include some sort of .gif or video recording of the bots "turning towards you on approach"?
The reality of this is that you're yet another case of the strange phenomena that is "practically every legacy player has some form of constant delusion or schizophrenia".
Instead of a realistic point of "scout bots exist but aren't commonly used because @everyone'ing people 100 times for naked alts with buckets sucks", you go with PERIMETER ALARM BOTS THAT <<LOOK>> AT YOU.
There are three reasons why a scout bot would even look towards you:
1. They're trying to chat spam you.
Not the case, as otherwise you would no doubt have mentioned it or taken a picture.
2. They're trying to memorize you.
What exactly would be the point of thousands of memos on a disposable alt when GobIDs have been global and nearly every public client has had randomized names based off of GobID numbers for multiple years now?
3. They're trying to follow you.
Same as point number 1, if this had happened, you would have called it out at minimum.
So while yes, before I believed in you that there might have been scout bots at use, the very fact that you had to over-dramatize this with your imagination assures me that DDDsDD999 was correct here, and that it was just people sitting AFK with alts, waiting for an alarm.
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rfxDarth
- Posts: 101
- Joined: Tue Mar 09, 2010 4:13 pm
Re: Is the game dying already due to group/faction murder ho
The what now? Sure the gob id's are the same across different concurrent sessions, but gob will change id's if they are out of everyone view range for a while. Is there a secret way of keeping them persistent that I didn't know of?Spook wrote:joojoo1975 wrote:Spook wrote:What exactly would be the point of thousands of memos on a disposable alt when GobIDs have been global and nearly every public client has had randomized names based off of GobID numbers for multiple years now?
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Is the game dying already due to group/faction murder ho
Yeah I don't think that's something that was publicly available for years now either. I know it's been used by Snail's group for example to identify players with randomized names like "scum sucker" or w/e but I don't recall seeing that in any public client except maybe Hurricane most recently.rfxDarth wrote:The what now? Sure the gob id's are the same across different concurrent sessions, but gob will change id's if they are out of everyone view range for a while. Is there a secret way of keeping them persistent that I didn't know of?Spook wrote:What exactly would be the point of thousands of memos on a disposable alt when GobIDs have been global and nearly every public client has had randomized names based off of GobID numbers for multiple years now?
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matheuswm
- Posts: 36
- Joined: Sat Jun 30, 2018 1:37 am
Re: Is the game dying already due to group/faction murder ho
Sure, i also forgot about the week-lock if nobody got to that level yet. Might as well make it a month, because do you really think a week is keeping players from reaching lower levels and allowing hermits or newbies to catch up? It's so pointless and middle-of-the road i didn't even remember it existed. It will take much more than that to reach the strength to mine below anyway long after factions are already hunting everybody down. I've gotten to steel last world and even knowing everything there was to be done merely guzzling food and farming/trading for tools and gear still took me north of two months with a 10-20h/week investment.waga wrote:I gave you a link you could have opened it.
Once constructed light the Pyre with a lightsource and let it burn for 7 RL days if noone in the world build a minehole on this lvl yet, otherwise it will finish in 1 RL day.
That should answer your first question and the reason of my patrnonizing tone.
You're not aware or dont understand the mechanics involved you critic.
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Is the game dying already due to group/faction murder ho
because do you really think a week is keeping players from reaching lower levels and allowing hermits or newbies to catch up?
Yes I was not very far behind them until semi recently, I'm alone.
And me falling a lot more behind semi recently has more to do with me being bored with the game than the mechanic not allowing to catch up.
I'm sure a group of 2-4 dedicated players can for way longer.
And if you expect to be at the same point than no life/big groups HnH clearly isnt the game for you.
Play some moba or something , not a survival MMO where the core gameplay is about increasing your quality and working as a group.
I choose to play solo, but I have the decency to not expect the same thing than people who play as big groups.