Ender Client

Forum for alternative clients, mods & discussions on the same.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

EnderWiggin wrote:Updated beta client:
Hickupp wrote:Well ..., while the "Map Window" is mentioned ...

Map-window + compact mode.

If you drop a marker, 1) in the main view (so not the map-window itself) & 2) on some object (player, etc). ... it seems to disable/break hotkeys[1,2,3,...] support/usage while the map-window has focus.
I think this is not a bug - it is a filter for marker intercepting keys.
Come again ???

That only makes sense to me if where talking Full/Extended-Map-Window only. Than, yea, it makes sense keys are intercepted by the map-window when its in Full/Extended mode.
In Compact mode that makes no sense to me. Don't those marker intercepting keys know the map-window is in compact mode, and that they just should go back to sleep!

Not to mention that its a nice feature that one has access to hotkeys[1,2,3,...] so you can drink, change speed, etc while the Compact-Map-Window has focus. ... Until one learn (hopefully without also dying in the process) is just a temporary thing.

O well. Guess the real bug than must be that one has initial access to hotkeys in the Compact-Map-Window in the first place. ... No its not, base on new data.

---- ---- ----

( ... Hmm ... if this disabling of hotkeys (in compact mode) is not happening when switching from Extended to Compact mode (tested before) ... then ... aha, yea, [Compact => Extended => Compact] resets things to the expected norm. Ie: The potential user workaround.)
ewig
Posts: 13
Joined: Thu Apr 07, 2011 9:57 pm

Re: Ender Client

Post by ewig »

Wonder if it's possible to implement session manager like Purus Pasta has, pretty neat feature to manage multiple windows while actually having one window up.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • made Credo description show which parts of the bonus you already got
  • added option to show initiative and openings over gobs during combat (Combat -> Show combat info)
  • do not include armor from broken items in the equipment bonuses
  • added option to show decals on top of cupboards instead of on the door (Display -> Cupboard decals on top)
ewig wrote:Wonder if it's possible to implement session manager like Purus Pasta has, pretty neat feature to manage multiple windows while actually having one window up.
In theory - yes, but at this moment it would be a massive undertaking, considering I did many things in the past in a way that would really conflict with multisession approach.
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derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Ender Client

Post by derkami »

EnderWiggin wrote:Updated beta client:
  • made Credo description show which parts of the bonus you already got
  • added option to show initiative and openings over gobs during combat (Combat -> Show combat info)
  • do not include armor from broken items in the equipment bonuses
  • added option to show decals on top of cupboards instead of on the door (Display -> Cupboard decals on top)
ewig wrote:Wonder if it's possible to implement session manager like Purus Pasta has, pretty neat feature to manage multiple windows while actually having one window up.
In theory - yes, but at this moment it would be a massive undertaking, considering I did many things in the past in a way that would really conflict with multisession approach.
I can't keep up with your speed. Nice to see all the new additions to ender tho. Appreciate your work. Glad to see you back at least for a while and indirectly teaching me about the client with your changes :)
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Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Ender Client

Post by Ø »

Is there any way to add Demijohn to the alt+i details like with barrel contents? (poorly written sentence... coffee hasnt kicked in haha)

It would be quite helpful to those making wine/mead and such things so we don't have to constantly check the Demijohn itself. (mainly cuz im a new player and forgot when i put the mead must in and how long it takes to turn into mead wat)

Ender is life
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • added option to pickup decals from containers only when CTRL or SHIFT is held (General -> Container decal pickup protection)
  • added option to improve weapon damage tooltip (UI -> Improve weapon damage tooltip) - by default game shows weapon damage in tooltip as BASE_DAMAGE * QUALITY_MULTIPLIER, this option will make it show base damage and also more realistic damage that is based on quality and your strength.
This and previous update will be on regular version tomorrow.
Ø wrote:Is there any way to add Demijohn to the alt+i details like with barrel contents? (poorly written sentence... coffee hasnt kicked in haha)

It would be quite helpful to those making wine/mead and such things so we don't have to constantly check the Demijohn itself. (mainly cuz im a new player and forgot when i put the mead must in and how long it takes to turn into mead wat)
I need to make a Demijohn first, to find out how to detect that, and if that is even possible. Need to wait on coal to finish burning to smelt glass.
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Ender Client

Post by Ø »

EnderWiggin wrote:Updated beta client:
  • added option to pickup decals from containers only when CTRL or SHIFT is held (General -> Container decal pickup protection)
  • added option to improve weapon damage tooltip (UI -> Improve weapon damage tooltip) - by default game shows weapon damage in tooltip as BASE_DAMAGE * QUALITY_MULTIPLIER, this option will make it show base damage and also more realistic damage that is based on quality and your strength.
This and previous update will be on regular version tomorrow.
Ø wrote:Is there any way to add Demijohn to the alt+i details like with barrel contents? (poorly written sentence... coffee hasnt kicked in haha)

It would be quite helpful to those making wine/mead and such things so we don't have to constantly check the Demijohn itself. (mainly cuz im a new player and forgot when i put the mead must in and how long it takes to turn into mead wat)
I need to make a Demijohn first, to find out how to detect that, and if that is even possible. Need to wait on coal to finish burning to smelt glass.
If we were neighbors I would give you a stack of coal. I will be patient. Much appreciated.

Any resources online that you would suggest looking at to learn Java?
Pieczywo
Posts: 15
Joined: Sat Jan 22, 2011 1:52 pm

Re: Ender Client

Post by Pieczywo »

Is it possible to remove weather (rain) from the game?
I saw some client with only a notification.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated regular and beta:
  • merged loftar's changes
  • merged pull request with FR translation from Fr-Dae
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • added option to highlight broken items (UI -> Highlight broken items, defaults to ON)
  • fixed hitbox size on growing trees/bushes

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