Cliente started to crash after the criation of a realm
java.lang.AbstractMethodError
at haven.ChatUI$Channel.log(ChatUI.java:336)
at haven.ChatUI$Channel.append(ChatUI.java:374)
at haven.ChatUI$Channel.append(ChatUI.java:379)
at haven.res.ui.rchan.RealmChannel.uimsg(rchan.cjava:272)
at haven.UI.uimsg(UI.java:368)
at haven.RemoteUI.run(RemoteUI.java:78)
at haven.MainFrame.uiloop(MainFrame.java:299)
at haven.MainFrame.run(MainFrame.java:315)
at haven.MainFrame.main2(MainFrame.java:437)
at haven.MainFrame.lambda$main$0(MainFrame.java:466)
at java.lang.Thread.run(Unknown Source)
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
I will look into it, but for now you can disable storing chat to file option - this will stop the crashes.erldand wrote:Cliente started to crash after the criation of a realm
java.lang.AbstractMethodError
at haven.ChatUI$Channel.log(ChatUI.java:336)
at haven.ChatUI$Channel.append(ChatUI.java:374)
at haven.ChatUI$Channel.append(ChatUI.java:379)
at haven.res.ui.rchan.RealmChannel.uimsg(rchan.cjava:272)
at haven.UI.uimsg(UI.java:368)
at haven.RemoteUI.run(RemoteUI.java:78)
at haven.MainFrame.uiloop(MainFrame.java:299)
at haven.MainFrame.run(MainFrame.java:315)
at haven.MainFrame.main2(MainFrame.java:437)
at haven.MainFrame.lambda$main$0(MainFrame.java:466)
at java.lang.Thread.run(Unknown Source)
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Ender Client
Any way to make map highlights save on exit like icon settings? Would be nice to not have to open Tile Highlight and Select All Ore every time I start the game.
Not priority, I know, but a request. Thanks for all your work.
Not priority, I know, but a request. Thanks for all your work.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Unfortunately, as far as I can tell there's no way to tell the contents of the demijohn at the moment. The best I can do is detect whether it has something inside or is empty.Ø wrote:Is there any way to add Demijohn to the alt+i details like with barrel contents? (poorly written sentence... coffee hasnt kicked in haha)
It would be quite helpful to those making wine/mead and such things so we don't have to constantly check the Demijohn itself. (mainly cuz im a new player and forgot when i put the mead must in and how long it takes to turn into mead wat)
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Ender Client
Well shit... Thanks for looking into it for us. My must turned into mead today! Glad I checked it! WOOHOO!EnderWiggin wrote:Unfortunately, as far as I can tell there's no way to tell the contents of the demijohn at the moment. The best I can do is detect whether it has something inside or is empty.Ø wrote:Is there any way to add Demijohn to the alt+i details like with barrel contents? (poorly written sentence... coffee hasnt kicked in haha)
It would be quite helpful to those making wine/mead and such things so we don't have to constantly check the Demijohn itself. (mainly cuz im a new player and forgot when i put the mead must in and how long it takes to turn into mead wat)
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Broccolo
- Posts: 72
- Joined: Fri Feb 17, 2023 3:53 pm
Re: Ender Client
i was using another client so far (Cinder) and noticed that the map i discovered so far did not get tranfered to Ender (so now the world is black again) there is a way to fix this ? i really dont want to go all over the place again ^_^ '
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Looks like that client uses another map URL for cache - I use same as loftar does. Try exporting map from that client and then import it in my client.Broccolo wrote:i was using another client so far (Cinder) and noticed that the map i discovered so far did not get tranfered to Ender (so now the world is black again) there is a way to fix this ? i really dont want to go all over the place again ^_^ '
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Broccolo
- Posts: 72
- Joined: Fri Feb 17, 2023 3:53 pm
Re: Ender Client
can you give me "step by step" guide? On the Ender side of course. i did find an "export" option but no import.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Import is right near export button, and is in the same place in all clients I've seen - on the map window when it is in full size.Broccolo wrote:can you give me "step by step" guide? On the Ender side of course. i did find an "export" option but no import.