Amber Client

Forum for alternative clients, mods & discussions on the same.
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Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Amber Client

Post by Amanda44 »

Yeah, Idk then tbh but I'm sure someone will be able to help ... romovs will see this at some point and sort you out if no-one else can beforehand.
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Astarisk
Posts: 882
Joined: Fri Aug 13, 2010 7:08 am

Re: Amber Client

Post by Astarisk »

Jesus_Smith_Nandez wrote:
Amanda44 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400&start=2060#p652268

Maybe this helps? Not sure but can try it.
Shift-delete doesn't work. Space doesn't work. Resetting my computer doesn't work. Switching characters doesn't even work.
What is this bullshit? I'm quite upset about this tbh, seems like it should be an easy fix and it's preventing me form doing anything.
Hit the reset UI button in the UI settings option.... You most likely dragged the crafting window off screen. :geek:
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Jesus_Smith_Nandez
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Amber Client

Post by Jesus_Smith_Nandez »

Astarisk wrote:
Jesus_Smith_Nandez wrote:
Amanda44 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400&start=2060#p652268

Maybe this helps? Not sure but can try it.
Shift-delete doesn't work. Space doesn't work. Resetting my computer doesn't work. Switching characters doesn't even work.
What is this bullshit? I'm quite upset about this tbh, seems like it should be an easy fix and it's preventing me form doing anything.
Hit the reset UI button in the UI settings option.... You most likely dragged the crafting window off screen. :geek:
Saw reset windows earlier and thought you meant reset my computer :lol:
Ty man this fixed it
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Perunn
Posts: 14
Joined: Mon Aug 26, 2013 7:55 pm

Re: Amber Client

Post by Perunn »

Perunn wrote:
romovs wrote:
Perunn wrote:hi guys, I installed windows 10 and started getting this error in both amber and ender client when I try to run them, how do I fix it?:
1.34.1:ac91944fe6282007a0da187e59df0807c6c7a51f

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:507)
at haven.HavenPanel$6.run(HavenPanel.java:519)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:438)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:75)
at haven.GLConfig.fromgl(GLConfig.java:108)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more
Try updating the video drivers, preferably using the vendors site instead of Windows update.
I tried hard to update my drivers (because Intel's driver updater doesn't do anything), i am not sure if i managed, but still this error occurs. I can run the game from the site's play button with no problem. I also tried to run the clients in Mac. Again, no problem to run the game from the play button, but I can't get to open the .sh file (some java.lang.UnsupportedClassVersionError occurs in Terminal; it was very hard to even get to run the .sh file :D). When I try the hafen.jar file, it starts the game, but when I try to log in I get Connection Refused. I'm sad. :(
OMG, I did it! It's working on OS X now. I googled the problem and fixed it, installing last version of JDK. I kinda feel closer to being a java developer now. :D Sorry for the troubles.
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Amber Client

Post by Hasta »

loftar wrote:The test JNLP is at http://www.dolda2000.com/~fredrik/hafen ... ptest.jnlp. To use a custom client, you need to merge the FP code I posted earlier.
I'm not sure on how to do that myself, so, it would be great to have an option to run a test server from login screen of Amber client. Maybe even a box to specify a .jnlp file? Seeing as we're getting a variety of test servers >.<
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Test server requires quite invasive changes to the client code, it's impossible to make single version working both with live and testing.

But here is a version for the floating point server https://dl.dropboxusercontent.com/u/371 ... p-test.zip
Things currently broken:
- grid overlay
- pathfinding (thereby - some tasks from the extensions menu)
- bounding boxes
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Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Amber Client

Post by Audiosmurf »

romovs wrote:Test server requires quite invasive changes to the client code, it's impossible to make single version working both with live and testing.

But here is a version for the floating point server https://dl.dropboxusercontent.com/u/371 ... p-test.zip
Things currently broken:
- grid overlay
- pathfinding (thereby - some tasks from the extensions menu)
- bounding boxes
Currently unable to right click objects onto objects using this client. Cannot light fires, fill bucket from barrel, right click item into stockpile, etc. Not sure if it's worth it for you to try and fix but I thought I'd let you know.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
GaraDasha
Posts: 57
Joined: Sun Jan 22, 2012 6:48 pm

Re: Amber Client

Post by GaraDasha »

is it possible to decrease the size of doors in Great Hall? or atleast make it transperant?
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Jesus_Smith_Nandez
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Amber Client

Post by Jesus_Smith_Nandez »

romovs wrote:Test server requires quite invasive changes to the client code, it's impossible to make single version working both with live and testing.

But here is a version for the floating point server https://dl.dropboxusercontent.com/u/371 ... p-test.zip
Things currently broken:
- grid overlay
- pathfinding (thereby - some tasks from the extensions menu)
- bounding boxes
Nice one my man, was starting to have trouble using the default client again
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God bless
Mxwhite484
Posts: 55
Joined: Sat Jan 03, 2015 4:58 pm
Location: USA

Re: Amber Client

Post by Mxwhite484 »

Ok so I have all of the tile maps and such that ive collected so far, is there a program that will stitch them all together or do I have to do that myself?

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