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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Auto focus/(put in front) on Build-list & Craft-list when opening ?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Is this a question? Those windows are already auto-focusing for me. Is this not the case for you?Hickupp wrote:Auto focus/(put in front) on Build-list & Craft-list when opening ?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta client:
- made action lists (Craft/Build/Act) to jump in front of all windows when opened
- added option (Options -> Combat) to show draggable HP and stamina bars
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lakrass
- Posts: 28
- Joined: Sat Aug 13, 2022 1:28 pm
Re: Ender Client
Option to move panel with your and targeted enemy openings/stance?
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Ender Client
great!EnderWiggin wrote:Updated beta client:
- made action lists (Craft/Build/Act) to jump in front of all windows when opened
- added option (Options -> Combat) to show draggable HP and stamina bars
just one consideration about the openings, can you fix the size and the Z axis as it is very big and not quite dynamic, so in big fights it covers the enemy character. Also the option to make hitboxes fully colored not just with borders (i might be wrong and there is such option?)
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
You already can change z coord of that combat info. I may add option to not show it for current target, though. And what is wrong with size of openings? Screenshots I've seen from PvP clients have much bigger openings.TheServant wrote: just one consideration about the openings, can you fix the size and the Z axis as it is very big and not quite dynamic, so in big fights it covers the enemy character. Also the option to make hitboxes fully colored not just with borders (i might be wrong and there is such option?)
And I'll look into solid hit boxes - it may be hard to do for all of them, but I'll check it out.
the one on top? What's wrong with its position? Where would you like to move it?lakrass wrote:Option to move panel with your and targeted enemy openings/stance?
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lakrass
- Posts: 28
- Joined: Sat Aug 13, 2022 1:28 pm
Re: Ender Client
For some ppl its way too high, so it would be nice to have an option to move it, atleast more lower/higher, so you can see all important info in the middle of the screen.EnderWiggin wrote:the one on top? What's wrong with its position? Where would you like to move it?
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Ender Client
Seems good to me on max setting:TheServant wrote:great!EnderWiggin wrote:Updated beta client:
- made action lists (Craft/Build/Act) to jump in front of all windows when opened
- added option (Options -> Combat) to show draggable HP and stamina bars
just one consideration about the openings, can you fix the size and the Z axis as it is very big and not quite dynamic, so in big fights it covers the enemy character. Also the option to make hitboxes fully colored not just with borders (i might be wrong and there is such option?)

I guess it does cover the name, so maybe a few pixels higher would be better?
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Ender Client
Pretty insane how quickly Ender is getting all this stuff implemented.noindyfikator wrote:pog updates 2x
I can't think of much more to do other than:
1. Clickable rings/increased clickability for critters to chase with forager.
2. Bunnyslipper auto-swap when chasing bunny and back to old shoes when no longer chasing bunny.
3. Coracle/Ski/Ocean Follow scripts
4. Audio notifications for combat actions or on specific animals (and maybe curios if he wants to do something non-combat.)
Think I am missing anything important?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta client:
- added option to make solid hit boxes filled in with customized color
- added option to drag combat UI and button to reset its position
- bumped max vertical offset for combat info
- fixed Green and Blue channels being swapped in input fields on opening color config window
Can't you already setup various animal/object detection sounds in icon settings? Including ability to select custom file? Courtesy of loftar. As for combat action sounds - may be doable.Robben_DuMarsch wrote:Audio notifications for combat actions or on specific animals (and maybe curios if he wants to do something non-combat.)
Can do thatRobben_DuMarsch wrote:Clickable rings/increased clickability for critters to chase with forager.
I'd prefer devs made slippers slow bunnies instead, to remove need for this bullshit. Ideally with forager buff doing the same, but that one is less cancerous than slippers.Robben_DuMarsch wrote:Bunnyslipper auto-swap when chasing bunny and back to old shoes when no longer chasing bunny.
Still not sure what those are exactly, but it seems that would require at least some form of path finding, not sure I want to tackle this right now.Robben_DuMarsch wrote:Coracle/Ski/Ocean Follow scripts