Ender Client

Forum for alternative clients, mods & discussions on the same.
Undercio
Posts: 37
Joined: Fri Sep 04, 2015 4:44 pm

Re: Ender Client

Post by Undercio »

hi Ender,
Could u please add current available LP to spend ... to little study interface (alt+s), thanks :)
thebacon
Posts: 18
Joined: Sat Nov 02, 2024 4:13 pm

Re: Ender Client

Post by thebacon »

Wingedjustice wrote:It seems like the Player/Dangerous animal alert is not working? (Checked if it was enabled)
Can confirm, this got broken today, the alert is not working.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated all versions:
  • added second floating equipment widget - for pouches and back
  • floating equipment widgets can be toggled on or off in the Options -> UI -> Show hands and belt widget and Show pouches and back widget
  • added mount the closest horse action - Xtended -> Automation -> Mount horse, default key bind - CTRL+Q
  • fixed some messages (notably player/animal warnings) not being displayed
  • added Willow Weep to wound treatments
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

General cached Res-file question:
There is a new "Weavable Grass‎‎" input-resources type. In the client (any client I figure) it shows its icon, and tooltip.
But ... there is no sign to be found in the cached-res files of either the image or the tooltip.
Are the dev's using some new technique to encode this newer w16 stuff?. Any known related source-code I should look at?
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Client start (Beta) > Login(Acc) > Login(Cha)* > wait a bit > Options > Log out > wait a bit > Crash.

Code: Select all

haven.UI$CommandException: error during ui command-handling: #<cmd 1879 #<dstwdg 9> (deps 9 6) (bars 9 6)>
	at haven.UI$CommandQueue.run(UI.java:308)
	at haven.UI$CommandQueue.lambda$execute$0(UI.java:316)
	at haven.Loader.lambda$defer$0(Loader.java:240)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:202)
	at java.base/java.lang.Thread.run(Thread.java:833)
Caused by: java.lang.NullPointerException: Cannot invoke "java.util.Collection.iterator()" because "clips" is null
	at haven.ActAudio$Adapter.clear(ActAudio.java:90)
	at haven.ActAudio.clear(ActAudio.java:369)
	at haven.PView.dispose(PView.java:346)
	at haven.Widget.rdispose(Widget.java:551)
	at haven.Widget.rdispose(Widget.java:550)
	at haven.Widget.destroy(Widget.java:579)
	at haven.Widget.reqdestroy(Widget.java:569)
	at haven.UI.destroy(UI.java:630)
	at haven.UI$DstWidget.run(UI.java:660)
	at haven.UI$CommandQueue.run(UI.java:304)
	... 6 more
* Will not work/crash when auto-redirected to character creation room!
* Seems to only happen to one character, and not with other character (on other account). (only have 2 characters active)
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burnemall
Posts: 49
Joined: Thu Jun 02, 2016 9:17 pm

Re: Ender Client

Post by burnemall »

Hi Ender,
until recently, I was able to switch action bars with Alt + Number.
This no longer works for some reason, do you know why?
Thanks for what you do!
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

burnemall wrote:Hi Ender,
until recently, I was able to switch action bars with Alt + Number.
This no longer works for some reason, do you know why?
Thanks for what you do!
Oh, I completely forgot about that! It stopped working because I've added global shortcuts to access pouches - ALT+1 and ALT+2 - you can either unbind those or rebind to another key combination. I'll try to think what to do about this.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta:
  • fixed bat cape detection for bats aggro
  • improved minesweeper cursor - added 3rd marker type and allow markers be placed together with numbers
  • fixed numbers toolbelt not switching by ALT+<Number>
  • removed default key binds for pouches (ALT+1 and ALT+2) as they clashed with changing of current tool belt
NOTE: this beta changes format for saving mine sweeper info, so any minimaps updated with this beta won't load on normal version.
terrais
Posts: 28
Joined: Mon Feb 13, 2017 3:20 am
Location: Canada, Edmonton

Re: Ender Client

Post by terrais »

Shes crashing now, when I destroy a crate...... got 2 screen shots for ya.

Half destroyed crate that turns invisible.... and then once i destroy it, it crashes me..

https://cdn.discordapp.com/attachments/ ... c770aa0646&

https://cdn.discordapp.com/attachments/ ... 5099e99366&
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ReDll
Posts: 113
Joined: Mon Mar 22, 2010 12:47 pm

Re: Ender Client

Post by ReDll »

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