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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Haven & Hearth on Steam
we have the option but they have to figure it out
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NknightN
- Posts: 15
- Joined: Tue Jan 07, 2014 8:51 am
Re: Game Development: Haven & Hearth on Steam
In this case, early access may be a better choice.NoBizd wrote:An absurd comparison. When baby falls, most of the time it can try to get up again. If J&L fluff the HnH Steam launch is pretty much over, they won't fix it without investing money into it. It's basically one time chance, especially with their current knowledge about the Steam.NknightN wrote:
If the baby does not try to get up, he will not learn to walk
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Haven & Hearth on Steam
Im in favor, this would make the steam thing a lot more hype than it currently isjorb wrote:I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Haven & Hearth on Steam
I'm generally opposed, because the player base here formed largely around the idea of long term worlds working towards permanent ones.
I suspect the general player on steam these days is less the traditional MMO type and they prefer the new age survival genre.
I think we'll get a skewed response here for that reason alone, and although it may match player preference here, it'll be worse for the steam community.
I suspect the general player on steam these days is less the traditional MMO type and they prefer the new age survival genre.
I think we'll get a skewed response here for that reason alone, and although it may match player preference here, it'll be worse for the steam community.
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Haven & Hearth on Steam
I think both being accessible to both auth methods is the best choice in the long run personally. otherwise new steam players will likely never know about whatever the 'other' is unless its explicitely advertised on the main menu of the game.jorb wrote:I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
I think having a good server selection page after login, before going to character selection is the key. and server tooltip clearly saying "This world starts on DD:MM:YYYY and is the main-line server that won't wipe for a long time" or "This server will wipe in approximately 3-6 months" etc will remove any of the confusion around it.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Haven & Hearth on Steam
some weird reverse psychology y'all trying to pull just go get a new long world.MightySheep wrote:Im in favor, this would make the steam thing a lot more hype than it currently isjorb wrote:I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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jpjpjpppjp
- Posts: 29
- Joined: Thu Apr 15, 2021 3:45 am
Re: Game Development: Haven & Hearth on Steam
Some world of warcraft popular seasonal private servers such as ascension wow or even escape from tarkov do 6+ months.Robben_DuMarsch wrote:I admit we don't have data on this, but there are many other overwhelmingly successful games on steam with shorter season wipes in the 3-4 month range, like Path of Exile, and even shorter in the survival genre, like Rust.jorb wrote:I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
On the other hand, there are two successful MMOs on steam that originally self published and then used F2P steam launches to get large influx of players (Albion and Eve Online), but both are nearly carbon copies of each other in their ingame economy, both heavily manually police botting, and Haven's economy and server lifespan resembles the former examples and has very little in common with the latter.
I think if 3-4 or 6 month wipes happens, they should be done on the website version as opposed to the Steam one as the Steam version will more likely support newer players which will take the game a lot slower.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Haven & Hearth on Steam
It is somewhat ironic that Mightysheep, famously one of the players to traditionally quit early in the world, and who literally quit playing Haven W15 to play Path of Exile (a short seasonal wipes game), is suggesting a steam permanent world would make him more hyped, with shorter worlds here.Pills wrote:some weird reverse psychology y'all trying to pull just go get a new long world.MightySheep wrote:Im in favor, this would make the steam thing a lot more hype than it currently isjorb wrote: I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
If I were more cynical, I'd almost suspect he's trying to sidestep the steam issues with clients and multiboxing so he can have his preferred experience without those limitations.
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BigCountry
- Posts: 215
- Joined: Wed Feb 06, 2019 4:07 am
Re: Game Development: Haven & Hearth on Steam
Love the Steam launch.
But Jorp, we need better time frames on how long Worlds will run and how many Worlds you are looking to run..
This game requires an enormous amount of RL time.
When will W15 end? If it even is to end?
When will S1 start and how long will it run exactly?
If these basic things are not answered and you keep screwing around with people's RL time they will leave your paid hobby all together brother...
Just my .02
Again congrats on getting the game to the Steam platform.
But Jorp, we need better time frames on how long Worlds will run and how many Worlds you are looking to run..
This game requires an enormous amount of RL time.
When will W15 end? If it even is to end?
When will S1 start and how long will it run exactly?
If these basic things are not answered and you keep screwing around with people's RL time they will leave your paid hobby all together brother...
Just my .02
Again congrats on getting the game to the Steam platform.

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Biggus_DuDickus
- Posts: 15
- Joined: Mon Aug 19, 2024 3:58 pm
Re: Game Development: Haven & Hearth on Steam
“Great Scott!”



