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ulbu
- Posts: 88
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Re: Game Development: World 16.1
this comment has been deleted
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Malyglut
- Posts: 12
- Joined: Tue Jan 24, 2012 7:49 pm
Re: Game Development: World 16.1
I guess it's not 16.1 specific but why is there no Study option when right clicking on a Tansy?
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gravesmerch
- Posts: 521
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Re: Game Development: World 16.1
well 100q when
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Hasta
- Posts: 2250
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Re: Game Development: World 16.1
Logged in just to type this.
@ Jorb and Loftar: the fuckest of fuck you for what you did with gilding. Sincerely.
@ Jorb and Loftar: the fuckest of fuck you for what you did with gilding. Sincerely.
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sMartins
- Posts: 3440
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- Location: Italy
Re: Game Development: World 16.1
Amen
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: World 16.1
Rather than just giving them the fuckest of fuck yous, it may be more helpful to elaborate on your frustration in the relevant C&I thread: viewtopic.php?f=48&t=79854Hasta wrote:Logged in just to type this.
@ Jorb and Loftar: the fuckest of fuck you for what you did with gilding. Sincerely.
I'm sure the dev intention here wasn't 'let's fuck over crafters' but they genuinely considered it a good idea and didn't realize the flaws, which will need to be elaborated on by the players experiencing the problem so they can find the best solution.
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sMartins
- Posts: 3440
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- Location: Italy
Re: Game Development: World 16.1
♥ Love you ♥VDZ wrote:
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: World 16.1
I abandoned 16.1 yesterday after a mere 14 days. The speed up was too much for me - I felt like I was on a treadmill, always out of curios, but always needing to service crops that ripened too expletive fast. Fortunately 16 is still running, so I don't need to abandon Haven to get off that treadmill.
Other people's mileage will doubtless vary - I have limited playing time, and limited it still farther by doing basic maintenance on my base on 16. Also, I was in a village of rushers, as farmer - a bad combination for a time limited player, particularly one that wants to do more than just cycle crops *ad nauseam*.
As a time limited hermit I could have coped by resolving not to harvest anything more frequently than I would have done on 16 - though I'd perhaps have chosen to skip livestock entirely to avoid an accelerated birth and maturation speed.
Overall, this speedup is not a win for players like me. And the rushers will simply reach mine level 9, get bored, and quit, in 2/3 of the time it would have taken them on world 16.
Please don't make world 17 an accelerated treadmill. And please announce the speed of new worlds in future; finding out how fast things went in 16.1 gave me no joy of discovery, and resulted in me letting down my friends when I found I couldn't keep up with the new basic pace of play. If I'd known about the speed increase in advance, I'd probably have had the sense not to join a village there.
Other people's mileage will doubtless vary - I have limited playing time, and limited it still farther by doing basic maintenance on my base on 16. Also, I was in a village of rushers, as farmer - a bad combination for a time limited player, particularly one that wants to do more than just cycle crops *ad nauseam*.
As a time limited hermit I could have coped by resolving not to harvest anything more frequently than I would have done on 16 - though I'd perhaps have chosen to skip livestock entirely to avoid an accelerated birth and maturation speed.
Overall, this speedup is not a win for players like me. And the rushers will simply reach mine level 9, get bored, and quit, in 2/3 of the time it would have taken them on world 16.
Please don't make world 17 an accelerated treadmill. And please announce the speed of new worlds in future; finding out how fast things went in 16.1 gave me no joy of discovery, and resulted in me letting down my friends when I found I couldn't keep up with the new basic pace of play. If I'd known about the speed increase in advance, I'd probably have had the sense not to join a village there.
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lordgrunt
- Posts: 451
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: World 16.1
We need a third world in parallel, 16.2, starting around July ... slowed down by about 1.25 - 1.5... to really get a taste of it.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
