Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
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ulbu
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Re: Game Development: World 16.1

Post by ulbu »

this comment has been deleted
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Malyglut
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Re: Game Development: World 16.1

Post by Malyglut »

I guess it's not 16.1 specific but why is there no Study option when right clicking on a Tansy?
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gravesmerch
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Re: Game Development: World 16.1

Post by gravesmerch »

well 100q when
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Hasta
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Re: Game Development: World 16.1

Post by Hasta »

Logged in just to type this.

@ Jorb and Loftar: the fuckest of fuck you for what you did with gilding. Sincerely.
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sMartins
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Re: Game Development: World 16.1

Post by sMartins »

Amen
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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VDZ
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Re: Game Development: World 16.1

Post by VDZ »

Hasta wrote:Logged in just to type this.

@ Jorb and Loftar: the fuckest of fuck you for what you did with gilding. Sincerely.
Rather than just giving them the fuckest of fuck yous, it may be more helpful to elaborate on your frustration in the relevant C&I thread: viewtopic.php?f=48&t=79854

I'm sure the dev intention here wasn't 'let's fuck over crafters' but they genuinely considered it a good idea and didn't realize the flaws, which will need to be elaborated on by the players experiencing the problem so they can find the best solution.
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sMartins
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Re: Game Development: World 16.1

Post by sMartins »

VDZ wrote:
♥ Love you ♥
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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xyzzy57
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Re: Game Development: World 16.1

Post by xyzzy57 »

I abandoned 16.1 yesterday after a mere 14 days. The speed up was too much for me - I felt like I was on a treadmill, always out of curios, but always needing to service crops that ripened too expletive fast. Fortunately 16 is still running, so I don't need to abandon Haven to get off that treadmill.

Other people's mileage will doubtless vary - I have limited playing time, and limited it still farther by doing basic maintenance on my base on 16. Also, I was in a village of rushers, as farmer - a bad combination for a time limited player, particularly one that wants to do more than just cycle crops *ad nauseam*.

As a time limited hermit I could have coped by resolving not to harvest anything more frequently than I would have done on 16 - though I'd perhaps have chosen to skip livestock entirely to avoid an accelerated birth and maturation speed.

Overall, this speedup is not a win for players like me. And the rushers will simply reach mine level 9, get bored, and quit, in 2/3 of the time it would have taken them on world 16.

Please don't make world 17 an accelerated treadmill. And please announce the speed of new worlds in future; finding out how fast things went in 16.1 gave me no joy of discovery, and resulted in me letting down my friends when I found I couldn't keep up with the new basic pace of play. If I'd known about the speed increase in advance, I'd probably have had the sense not to join a village there.
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lordgrunt
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Re: Game Development: World 16.1

Post by lordgrunt »

what kind of bullshittery is this? for real, its like 5th demo's in a row with such odd results.
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sMartins
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Re: Game Development: World 16.1

Post by sMartins »

We need a third world in parallel, 16.2, starting around July ... slowed down by about 1.25 - 1.5... to really get a taste of it.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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