World 7 incoming

Announcements about major changes in Haven & Hearth.
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overtyped
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Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: World 7 incoming

Post by overtyped »

WORLD 7 REALLY???????????????????????????????
I have typed each fap individually.

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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: World 7 incoming

Post by Avu »

Most likely won't play because the big issues that encourage and proliferate douches are not getting fixed but I have some observations.

Trolls did not get mentioned means cheese won't be safe.
Minehole destruction means level 5 vaults would require silly amount of resources to break into on the other hand trolls.

Nothing is getting done about semi legal vaults that bad guys can just jump to the next one every x hours so fags can rest easy with no fear of getting punishment. Perma ehm death just for the suckers thatbuild stuff.

All in all too little.
Last edited by Avu on Sat Jun 01, 2013 8:36 am, edited 1 time in total.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Avarice
Posts: 26
Joined: Sat May 19, 2012 8:39 am

Re: World 7 incoming

Post by Avarice »

Funny how Haven lags for months...people go to Salem.

Now world 7 announced, and Salem is unplayable due to lag.

Did paradox finally cancel Salem, and now you are back to your freeware game?
Taxaso
Posts: 238
Joined: Sun Apr 28, 2013 1:33 pm

Re: World 7 incoming

Post by Taxaso »

YES I WAS WAITING FOR THIS SO MUCH TIME YOU GUYS ARE BEST, I LOVE YOU! YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D
:/
mvgulik
Posts: 4092
Joined: Fri May 21, 2010 2:29 am

Re: World 7 incoming

Post by mvgulik »

jorb wrote:Dragon flies no longer mysteriously disappear in driers.
I bet this one needed a world reset. :lol:


Fuck. 30 pages allready. ...
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overtyped
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Re: World 7 incoming

Post by overtyped »

btw, this world will probably last 2 years. It will be the longest world ever
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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krikke93
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Location: Belgium

Re: World 7 incoming

Post by krikke93 »

overtyped wrote:btw, this world will probably last 2 years. It will be the longest world ever
And why is that? World 5 was suppost to be long too but lasted only a few months, you never know how long it's going to last!
Hope you have a great day
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overtyped
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Re: World 7 incoming

Post by overtyped »

julian12it wrote:Please make the cross roads back to blocks of wood and Dreams since you can basically ram them and walk through authority objects.
a few months after w7, nones gonna know what a salem even is.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Strandmullen
Posts: 452
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Location: Sweden

Re: World 7 incoming

Post by Strandmullen »

Thank you Loftar!
Thank you Jorb!
mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: World 7 incoming

Post by mvgulik »

HarryDresden wrote:
TheG4MER14 wrote:What about the bug were the tree logs fall into a cliff and get stuck? Can this be fixed? Its really annoying.

6 hour log decay would be nice yeah. I agree with this post.
Should be longer. A few days. And some way to stop them from decaying, like inside house, or just no logs decay inside claim (+|- pavement).

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