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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Trade League
yeah, pretty much, but just to be clear, i'm not trying to bash the OP, i think it would be lovely if it could work but unfortunately it is maybe doomed 

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Eosarose
- Posts: 36
- Joined: Fri Apr 12, 2013 7:32 pm
Re: Trade League
OP:
Don't worry too much about all this doom and gloom - embrace it. I've come to realize that everything and everyone in haven is always doomed. Keep working on this trade center. When people set up their barterstands, inform them of the risks of theft & vandalism. It's not essential that the stands last forever in a perfect, pristine state. Make an effort to take out thieves, but make no promises. What traders should care about is whether they make a profit in the meantime between now and the inevitable collapse. Even if they later decide it wasn't worth setting up in your place, there is still a value in participating and being part of things.
Don't worry too much about all this doom and gloom - embrace it. I've come to realize that everything and everyone in haven is always doomed. Keep working on this trade center. When people set up their barterstands, inform them of the risks of theft & vandalism. It's not essential that the stands last forever in a perfect, pristine state. Make an effort to take out thieves, but make no promises. What traders should care about is whether they make a profit in the meantime between now and the inevitable collapse. Even if they later decide it wasn't worth setting up in your place, there is still a value in participating and being part of things.

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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Trade League
Is there any way we can form this so that only invited people can enter the site?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Trade League
Only distribute signposts to individuals or groups that you trust. Ideally make a separate signpost for each person or group you are inviting so that if they are compromised you can destroy the signpost without a lot of hassle.Projeear wrote:Is there any way we can form this so that only invited people can enter the site?
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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Trade League
Making individual gates for each CR would make sense too.TeckXKnight wrote:Only distribute signposts to individuals or groups that you trust. Ideally make a separate signpost for each person or group you are inviting so that if they are compromised you can destroy the signpost without a lot of hassle.Projeear wrote:Is there any way we can form this so that only invited people can enter the site?
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Trade League
So, a cell-based system?

Red = Crossroad
Orange = Gate
Brown = Brick Wall
Blue = Stand
Magenta = Village Claim
Yes?

Red = Crossroad
Orange = Gate
Brown = Brick Wall
Blue = Stand
Magenta = Village Claim
Yes?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Trade League
Looks pretty solid. You could then have a keyholder only let in those who are vetted. In other words, if 10 guys port into cell B just laugh at them and pelt them with R-Bows.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Trade League
The multi gate setup is pretty cheesy because you have to pay 5 steel each gate to have guaranteed safety. This would avoid some random troll bashing every single crossroad if you were to build a single cell gate with multiple crossroads for everyone.
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Trade League
How about this?
Make it so that anybody who wants to join the Trade League has to supply the steel, bricks, etc. for their own "Entrance" to the main market.
They port from their town into the small chamber on the right, access an alt that has their key for their gate to pass to their second crossroad, which leads to the main crossroad in the marketplace - the gated section for the main market could be a fail safe. If there's no trouble, keep it unlocked and open. If there's a threat brewing, close down the market till it blows over/is sorted.
Edit: The beauty is, hopefully, we won't need to seal the "Chamber" wall corners, so we could just extend into a grid fashion to save on steel. I could probably make the chambers smaller too for brick consumption.

Make it so that anybody who wants to join the Trade League has to supply the steel, bricks, etc. for their own "Entrance" to the main market.
They port from their town into the small chamber on the right, access an alt that has their key for their gate to pass to their second crossroad, which leads to the main crossroad in the marketplace - the gated section for the main market could be a fail safe. If there's no trouble, keep it unlocked and open. If there's a threat brewing, close down the market till it blows over/is sorted.
Edit: The beauty is, hopefully, we won't need to seal the "Chamber" wall corners, so we could just extend into a grid fashion to save on steel. I could probably make the chambers smaller too for brick consumption.

Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Trade League
I didn't really understand the conception. Can you please clarify your statement?