This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...parisparisparis wrote:ramones wrote:I do see things are wrong. You can bring a node from q100 to q10 in 10mins. Try to calculate how long the node needs to come back to q100.parisparisparis wrote: i didn't say there was problem with farmville but hey maybe 1 farmville is enough?
The thing is I don't see anything wrong with griefing. Do i grief? no.
do you think many random player care if some other' dude's node was ruined. nope. so your personal gain must be protected under any cause so that other players can't ever leave vandal scents again is that right?
Who cares about nodes. fuck them . destruction is a natural thing. the remaining nodes will become more valuable. so in the end those who put the most effort in protecting them wins.
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burgingham
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Re: ADVENTURE DIG Bots Strike Again.
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Vigilance
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Re: ADVENTURE DIG Bots Strike Again.
problems we wouldnt have if you fucking faggots could just stop being queers for a minute

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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burgingham
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Re: ADVENTURE DIG Bots Strike Again.
Will you post that under any of my comments now? That is off topic btw.
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naosnule
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Re: ADVENTURE DIG Bots Strike Again.
The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.burgingham wrote:(...)
This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...
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Vigilance
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Re: ADVENTURE DIG Bots Strike Again.
who is that directed to burgiburgingham wrote:Will you post that under any of my comments now? That is off topic btw.
lrn2quote

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Jojjkano
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Re: ADVENTURE DIG Bots Strike Again.
How does griefing a node ruin months of work?burgingham wrote: That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever.

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Vigilance
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Re: ADVENTURE DIG Bots Strike Again.
each q is like a day irl or a day ingame (forget which) of healing.Jojjkano wrote:How does griefing a node ruin months of work?burgingham wrote: That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever.
q99 -> q10 is quite some heal time.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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factnfiction101
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Re: ADVENTURE DIG Bots Strike Again.
The point of permadeath in a MMORPG is unknown to me, but I don't know if it's meant in that way. I would hope it's not, since villages tend to set up near them or on them. I brought up node griefing at the end of last world in some random topic viewtopic.php?f=29&t=30890&p=399473#p399473 .naosnule wrote:The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.burgingham wrote:(...)
This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...
By Ainran not having their awesome dirt for tree farms and increasing crop q.Jojjkano wrote:How does griefing a node ruin months of work?
Not being able to compete with other factions.
Having to maybe relocate because of it.
I'm sure you already knew this tho... So why are you asking?
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burgingham
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Re: ADVENTURE DIG Bots Strike Again.
Nonsense.naosnule wrote:The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.burgingham wrote:(...)
This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...
Also, the topic at hand is not about permadeath but about the other game mechanics HnH has. Such as building etc. For those permadeath rules do not and should not apply. There is no point in playing the game anymore if anything you build up can be easily wiped out within minutes at any time. Should just give every character a command then to select an area and once you selected it that area is destroyed with everything on it. Would be super fun, right?
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ramones
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Re: ADVENTURE DIG Bots Strike Again.
Some people just don't get the point of griefing, not talking about permadeaths or whatever. Those who had the chance to do some industry, know what we are talking about, those who didn't, are throwing words in an empty space 
W16.1 - Pet Sematary (hermit)
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W8 - Hermitage
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