-
Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Can we get a list of gilding items/their stat bonuses?
well I got my farming back to what it was, ya made some linen clothing to hold trickets, but I am back farming lol.
-
tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Can we get a list of gilding items/their stat bonuses?
Sssoo.... anyone understood the % chances on the clothing? how they work?
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Can we get a list of gilding items/their stat bonuses?
tyrtix wrote:Sssoo.... anyone understood the % chances on the clothing? how they work?
Ysh wrote: Equipment will have X-Y% on stat. Gild item will have A-B% on stat.
Can put gild item in equipment to get bonus, 100% chance for this.
You will maybe get another slot in equipment for second gild.
This will having between X*A% and Y*B% chance for happening.
The true chance between XA% and YB% will be determined by your skill.
Only skill with icon matching between both gild item and equipment item will affect true chances (means icon next to percent, not icon for bonus type. For trinket this is survival and not dexterity and not farming).
No matches = XA% always.
More matches + high skills in those matches means getting closer to YB% chance.
Before you do this, you will see actual chance for adding.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Can we get a list of gilding items/their stat bonuses?
Stickying this for now. Once it gets up on the wiki and the google docs, it'll come down from the glue high. 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Can we get a list of gilding items/their stat bonuses?
thanks for the infos.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Can we get a list of gilding items/their stat bonuses?
Recipes... this list needs crafting recipes for the wiki.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Can we get a list of gilding items/their stat bonuses?
These are the ones I know:
Bark Reinforcement: 1 Bark, 1 String (soft capped by Dex and Survival)
Bone Pins: 2 Bones (soft capped by Dex and Stealth)
Chef's Pin: 1 Block of wood, 5 things if Linseed oil (soft capped by Dex, Carpentry)
Glass Beads: 2 Raw Glass, 1 String, 1- things of Linseed oil (soft capped by Dex and Smithing)
Hard Metal Rivets: 4 Nuggets of Bronze, Iron, or Steel (soft capped by Str, Smithing)
Leather Patch: 2 Leather, 2 String (soft capped by Dex, Sewing)
Metal Buttons: 3 Nuggets of any common metal (soft capped by Str, Smithing)
Patchwork Embroidery: 1 Cloth, 1 Silk Filament, 1 Yarn, 1 Finer Plant Fiber (soft capped by Dex, Sewing)
Precious Details: 1 Goldbeaters Skin, 2 Nuggets of Precious Metal (soft capped by Str, Psy, Smiting)
Spun Gluethread: 2 Bone Glue, 2 Finer Plant Fibers (soft capped by Dex, Sewing)
Taproot Lacing: 1 Taproot, 20 things of water (soft capped by Dex, Survival)
Wax-Impregnated Lining: 1 Wax, 1 Hemp Fibers, 1 Flax Fibers (soft capped by Dex, Exploration)
Bound Wool Stuffing: 4 Wool, 2 String, 2 Hide Straps
if I missed one I am sorry.
Bark Reinforcement: 1 Bark, 1 String (soft capped by Dex and Survival)
Bone Pins: 2 Bones (soft capped by Dex and Stealth)
Chef's Pin: 1 Block of wood, 5 things if Linseed oil (soft capped by Dex, Carpentry)
Glass Beads: 2 Raw Glass, 1 String, 1- things of Linseed oil (soft capped by Dex and Smithing)
Hard Metal Rivets: 4 Nuggets of Bronze, Iron, or Steel (soft capped by Str, Smithing)
Leather Patch: 2 Leather, 2 String (soft capped by Dex, Sewing)
Metal Buttons: 3 Nuggets of any common metal (soft capped by Str, Smithing)
Patchwork Embroidery: 1 Cloth, 1 Silk Filament, 1 Yarn, 1 Finer Plant Fiber (soft capped by Dex, Sewing)
Precious Details: 1 Goldbeaters Skin, 2 Nuggets of Precious Metal (soft capped by Str, Psy, Smiting)
Spun Gluethread: 2 Bone Glue, 2 Finer Plant Fibers (soft capped by Dex, Sewing)
Taproot Lacing: 1 Taproot, 20 things of water (soft capped by Dex, Survival)
Wax-Impregnated Lining: 1 Wax, 1 Hemp Fibers, 1 Flax Fibers (soft capped by Dex, Exploration)
Bound Wool Stuffing: 4 Wool, 2 String, 2 Hide Straps
if I missed one I am sorry.
-
Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Can we get a list of gilding items/their stat bonuses?
Lets talk about quality, for my survival set I always see +6 exp,+6 surv on leather patch, what is the minimum Q of the patch to have thoses stats, and what is the minimum qual of nettle stuff to attach it ?
Q 40 patch and Q30 suit give +6-+6.
Q 40 patch and Q30 suit give +6-+6.
-
Itanu
- Posts: 182
- Joined: Sat Jun 08, 2013 10:17 pm
Re: Can we get a list of gilding items/their stat bonuses?
I would assume the bonuses scale as just about every other thing in the game does- that is,Clemence wrote:Lets talk about quality, for my survival set I always see +6 exp,+6 surv on leather patch, what is the minimum Q of the patch to have thoses stats, and what is the minimum qual of nettle stuff to attach it ?
Q 40 patch and Q30 suit give +6-+6.

If someone can confirm this for one gild, it would be good. Then just find the base q10 values for each patch, and you can find out what any q should give.
-
Rador
- Posts: 164
- Joined: Tue May 18, 2010 2:51 pm
Re: Can we get a list of gilding items/their stat bonuses?
Hey, somehow i deleted it:
here again
here again
Last edited by Rador on Fri May 06, 2016 7:28 am, edited 1 time in total.
