zebratul's Fighting/Taming Guide for new players (18.02.19)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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burnemall
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Re: zebratul's Fighting/Taming Guide for new players (13.01.

Post by burnemall »

@Zebratul:

I don't think anyone has even said thanks, so here it comes:

Thank you very much, great job, highly appreciated and very useful!

Ungrateful schmucks...
neoblackheart1
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Re: zebratul's Fighting/Taming Guide for new players (13.01.

Post by neoblackheart1 »

TY for this but is there any way you could put out info on the newer creatures? I don't really know where beaver or wolverine fall into this list.
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zebratul
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Re: zebratul's Fighting/Taming Guide for new players (13.01.

Post by zebratul »

Another update.
Expanded upon the animal reference table upon request, adding more animals, typos and general tips on how to tame/cheese.
Added expanded explanation of Restorations and Initiate Points.
Added fancy colour tags to different Openings in text. Might remove if it’s way to unreadable.

Currently looking for info on the agility/cooldown Δ formula. How exactly is the cooldown difference between opponents calculated?

@burnemall
Thanks man <3
Last edited by zebratul on Mon Feb 18, 2019 12:16 pm, edited 1 time in total.
Hrenli
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by Hrenli »

I think some of your "stop cheesing at ... when taming" values are a bit conservative. I'm pretty sure 120 for mouflon and 250 for wild horse are still OK to damage from safety and only then go all in (just don't overdamage then as it's getting close).

Still, great work as usual. Cheers!
Too old to rock-n-roll, too young to die.
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zebratul
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by zebratul »

Hrenli wrote:I think some of your "stop cheesing at ... when taming" values are a bit conservative. I'm pretty sure 120 for mouflon and 250 for wild horse are still OK to damage from safety and only then go all in.
Kinda agree, especially on horses. I’ve used 200 hp as a threshold last world, however sometimes they died in process.
I did have more strength then, so this is a «better safe than sorry» situation. In any case, updated horse to be 190 dmg.
Hrenli wrote:Still, great work as usual. Cheers!
Thanks <3
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Lojka
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by Lojka »

can you explain, how mammoth ranged attack works ?
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zebratul
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by zebratul »

Lojka wrote:can you explain, how mammoth ranged attack works ?
Sadly the last time I was hunting mammoth was W9. Around that time you could simply kite them around on horse while your friend delt damage to its butt, then switch around if they reaggro.
They, apparently, can startle and stun your horses now. I’ve also noticed that bears can break boulders now, wouldn’t be surprised if mammoth could, too.

Speaking of their ranged gunk attack — they start using it if they can’t physically reach you. It’s a projectile that deals around 100 damage, not depending on openings (like an arrow). It can be dodged, if you move quick enough, IIRC.
As of last world, this attack was stopped by a palisade, which made mammoth hunting trivial.
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Lojka
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by Lojka »

what a luck, some hours after i read your post a mammonth came to our village, we tried this palisade thing and it works !

anyway he sometimes made his aoe attack than knocked most of our guys, and it took some time, but he surrended at last
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Hubiektyw
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by Hubiektyw »

Is this guide still up to date?
balls
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Nightdawg
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Re: zebratul's Fighting/Taming Guide for new players (18.02.

Post by Nightdawg »

Hubiektyw wrote:Is this guide still up to date?
It is to some extent, but animals have hardened skin now, armor that soaks the damage you do to them. This armor is infinite, so you will have to do more damage than that armor soaks. You can't break it off.
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