when i run over it thay dissapper, id like say theres a never dissappering patch of grass never know if someone hiding waiting to ambush whould be a caution zone but now no warning its not bad now just saying, and yes plz a limit the curios im seeing are scaryloftar wrote:Isn't that exactly how it is?viznew wrote:wish was like in set postion not pick up
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Game Development: Runs Like Wind


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neoblackheart
- Posts: 29
- Joined: Wed Dec 24, 2014 4:16 am
Re: Game Development: Runs Like Wind
So i can get red handed and go get knocked out by a boar and not have red handed anymore? neat."Red-handed" now instantly becomes "Outlaw" if you are knocked out, allowing you to hearth home, and the like.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Runs Like Wind
Seems like the curio melding has quite a few issues that weren't thought of...
+1DaniAngione wrote:Uh-oh... Curio thing seems like a Pandora box
Scooby Doo taught us that the real monsters are humans.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Longshanks87
- Posts: 118
- Joined: Mon Mar 26, 2012 6:49 pm
Re: Game Development: Runs Like Wind
LoooooooooooooooL
please leave it alone for just one day hahahahahahaha
reset upon crash for us but please leave it be for just one day hahahahahaha
please leave it alone for just one day hahahahahahaha
reset upon crash for us but please leave it be for just one day hahahahahaha
Shanked..
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Runs Like Wind
Jebus that's broken. I kinda figured it would be something like 50% increased LP gain of the difference between the current meld and 150% or something.
100>125>132.5>141.25... etc
100>125>132.5>141.25... etc
Last edited by Sevenless on Thu Apr 27, 2017 12:04 am, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Game Development: Runs Like Wind
the biggest crab claw to ever exist- it must be done
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Runs Like Wind
I love the melding idea, but it should have a limit like 10 divided by the melders will (so 10 will means no melding. 20 will means you can meld two curos ect...)
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Runs Like Wind
Is it? I think he means that they should re-appear in the same spots you found them at originally or stay in those spots and don't disappear idk which. The few minutes I had of trying them out makes it seem like they randomly appear which is fine to me though.loftar wrote:Isn't that exactly how it is?viznew wrote:wish was like in set postion not pick up
Also I too think these mega curios plus icicle combination will be way overpowered and no the experience cost isn't that large of a concern for kingdoms.
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Muffet
- Posts: 17
- Joined: Thu Feb 23, 2017 2:12 am
Re: Game Development: Runs Like Wind
No! Very bad idea!jorb wrote:Not a bad idea!Thedrah wrote:can there be a limit to melding like sqrt(will/10) or lore? this seems too much
Though i can make use of my 100 Lore besides 2 or so things haha

