Game Development: Dressing Beeswarm

Announcements about major changes in Haven & Hearth.
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Dressing Beeswarm

Post by Necrisha »

Nikitan83 wrote:FURNITURE!! Im so happy about this, more please! :) :) :)

Although i gotta ask, what is the belt thing supposed to represent on the table? :oops:
The other tools makes sense, but perhaps a old fashioned razor would fit better than the belt?
Gotta say it makes me think of a Salvador Dali painting :lol:
Could be a straight razor with a wood handle it folds into, or a razor strop... If my bad Depp limit hadn't already been passed I'd post a relevant gif.
Nikitan83
Posts: 122
Joined: Sun Apr 06, 2014 1:13 am
Location: Sweden

Re: Game Development: Dressing Beeswarm

Post by Nikitan83 »

Dakkan wrote: It's for sharpening a razor I believe, called a razor strop by Google.
Ah this makes sense of course but then the need for the old fashioned razor tool is even greater. :shock:
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
kitty629
Posts: 25
Joined: Sun Sep 13, 2015 2:34 pm

Re: Game Development: Dressing Beeswarm

Post by kitty629 »

Daaneesh wrote:
jorb wrote:
Daaneesh wrote:.... Of all the useful damn things you can add to this game, *this* is what you go for??
Hey, look! A whole forum where you can post your -- better, I'm sure -- ideas!
Hey I tried, not my fault you're too stubborn to see any damn good ones. No wonder this game is dying, everyone is at end game, you're adding in useless pointless shit and refusing to do a world restart.
I am definately not end game and happy to see updates of any kind regularly!
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Chebermech
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: Dressing Beeswarm

Post by Chebermech »

jorb wrote: [*] Fixed a bug by which you could hearth home with stolen things carried overhead.
Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.
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Dakkan
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Dressing Beeswarm

Post by Dakkan »

Chebermech wrote:
jorb wrote: [*] Fixed a bug by which you could hearth home with stolen things carried overhead.
Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.
I picked up a log on our village claim and got a similar message, had to put it back down and pick it up again. No visitor debuf or cairns or anything, so something weird might be going on.
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ctopolon4
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Game Development: Dressing Beeswarm

Post by ctopolon4 »

more "Bzzz-zzz" sounds, yeah!
thk for update (not joking)
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Dressing Beeswarm

Post by DDDsDD999 »

This is actually one of the better patches recently, gj.
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bitza
Posts: 1462
Joined: Wed Dec 30, 2009 2:07 pm

Re: Game Development: Dressing Beeswarm

Post by bitza »

looks like a great update, but
You can now melt ten honeycombs into one beeswax, but no longer get beeswax per se from wild beehives.
everyone was complaining that beehive rewards were too shitty, so you made them shittier?
Karede wrote: It takes a special kind of autism to play this game
falinix
Posts: 20
Joined: Sat Jan 07, 2017 7:01 pm

Re: Game Development: Dressing Beeswarm

Post by falinix »

looking at the last few patches makes me sad. no rebalance of broken things (combat, food and many more), no meaningfull new content and no new world in the near future. it feels like you have almost abandoned h&h and just throw in 2-3h a week to push another hat.
Enjoyment
Under curfew
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: Dressing Beeswarm

Post by Enjoyment »

GamingRAM wrote:Requesting Magic Hair Serum.

Can be extracted from a Dryad once a week.

Instantly fills your hair stat.
why dryad? how it is related to hair?
Also, we do already have Troll's Hair, so let's just right-click it and "Put hair" to fill the "hair pool".
Bigger (longer) beard would be awesome
English is neither my native lang, nor my best side...

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