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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Screenshot abominations of World 11
yeah totally almost looks like a gorilla face
Click to read Developer's thoughts on PvP
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Screenshot abominations of World 11
Wow. Once you see it you really cant unsee it.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Uriel
- Posts: 770
- Joined: Fri May 28, 2010 5:00 pm
Re: Screenshot abominations of World 11
This looks amazing!boshaw wrote:
God damn bats blocking my exit from this scary cave. I hope my torch doesn't run out anytime soon.
It just keeps getting worse
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Screenshot abominations of World 11
Agreed, it's actually really nice. Sadly some objects seem to illuminate regardless of the main light source like water, pavement, some of the new cave tiles.Kaios wrote: that is how cave lighting should be normally.

Also i wish by default all the lights were accounted for in shadows.
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rfxDarth
- Posts: 101
- Joined: Tue Mar 09, 2010 4:13 pm
Re: Screenshot abominations of World 11
GUI is for poosyz


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Screenshot abominations of World 11
I've been fiddling with this for years. Glad to see someone got it working. How big is your bot army?rfxDarth wrote:GUI is for poosyz
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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rfxDarth
- Posts: 101
- Joined: Tue Mar 09, 2010 4:13 pm
Re: Screenshot abominations of World 11
Just one currently. And it only opens gates. Max i had is 4 when i was fiddling with formation running.MagicManICT wrote:I've been fiddling with this for years. Glad to see someone got it working. How big is your bot army?rfxDarth wrote:GUI is for poosyz
Gotta make a proper navigation/pathfinding system first, before spawning millions of bots.
Last edited by rfxDarth on Tue Feb 19, 2019 10:58 am, edited 1 time in total.
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TheNater
- Posts: 44
- Joined: Mon Jan 24, 2011 12:10 am
Re: Screenshot abominations of World 11
What is this? lol..... did this guy just paste code for a slave key function on a palisade?MagicManICT wrote:I've been fiddling with this for years. Glad to see someone got it working. How big is your bot army?rfxDarth wrote:GUI is for poosyz
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rfxDarth
- Posts: 101
- Joined: Tue Mar 09, 2010 4:13 pm
Re: Screenshot abominations of World 11
That's a command line interface for my custom client. The lines starting with ">" are commands i've typed in, what follows is the return of those commands.TheNater wrote:What is this? lol..... did this guy just paste code for a slave key function on a palisade?MagicManICT wrote:I've been fiddling with this for years. Glad to see someone got it working. How big is your bot army?rfxDarth wrote:GUI is for poosyz
Translated to non-techy it would sound kinda like this
Code: Select all
[off-screen]:
>get character info
Character:
name: rfxDarth
position: x:42, y:1488
stats:
Strength:16
Agility:31
...bunch of other stats here...
[screenshot starts here]
...some more stats...
Hands: empty
Inventory:
size: 5*4
Items: 1 item
Study:
size: 4*4
items: 0
>get the first item from the inventory and return it's name
Slave key
>find all objects with names ending on "gate"
Object 1:
id:12696...
coordinates: x:123, y:321
name: palisade big gate
Object 2:
...
>right-click on object #12696...
successful
>right-click on object #12696...
successful
kin #248859 is online
*no idea what the hell that one means*
kin #248892 is online-
eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Screenshot abominations of World 11
what language is thisrfxDarth wrote: That's a command line interface for my custom client.
i'm making one too, in java
Hi

