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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Wandering Chevon
I love the complaints about credos, people who want even less shit to do in this game always make me laugh, credo's are long term goals and having them is supposed to be special, but everyone wants all of the credos just given to them, it's quite frankly not hard to get 90% of the credos that are in the game as it is, so to make them even easier to obtain is just a joke, the only thing that needs to change is to not lose credo progress on death.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Wandering Chevon
As it is, it's only going to be used for bragging rights.jordancoles wrote:Imagine giving the best/most expensive combat ring Will instead of CON and less MC than thanes for 2 bars and 1 ore of meteorite
❤Haven's most kawaii retarded ethot karen❤


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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Wandering Chevon

Forget anything?
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Wandering Chevon
maybe this ultimate credo could reward that red cape from the picture, or the unique beard ![Trollface ¦]](./images/smilies/troll.gif)
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Wandering Chevon
I'm with you on this. I think Credo's by their nature and rewards should be something that is challenging to achieve and sets a character apart from others.Kirche wrote:I love the complaints about credos, people who want even less shit to do in this game always make me laugh, credo's are long term goals and having them is supposed to be special, but everyone wants all of the credos just given to them, it's quite frankly not hard to get 90% of the credos that are in the game as it is, so to make them even easier to obtain is just a joke, the only thing that needs to change is to not lose credo progress on death.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Wandering Chevon
i think he's asking for numerical example comparing the old vs new. if he's not then i am.loftar wrote:I don't think there are any numbers to be posted with regards to this change, as only formulae, rather than numbers, have changed.Enjoyment_2 wrote:you mean the post with some high-math formulas w/o even numbers?)
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Wandering Chevon
Sorry guys but "I like endless questing for credos" is definitely not an argument towards their balance.

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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Wandering Chevon
Change requirements for this credo, this is nonsense.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Wandering Chevon
The experience event reward for the new credo is just trolling us.


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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development: Wandering Chevon
It looks mostly fine but:jorb wrote:
- Gain less Travel weariness.
- +5% experience gain.
- Reduced stamina drain from walking.
- Frequent experience gain when seeing natural wonders.
- Chance for additional increases to local qualities when completing quests.
- Wandering Sage depends on Mystic and Nomad.
- clarify the walking thing. Does it mean the reward is only relevant when crossing swamps ? Energy savings do not seem be be relevant in 99% of the cases.
- clarify local qualities thingy. How it works ? Does it increase the nearest resource node, which can be in the middle of the ocean, so nothing changes in fact ? The reward can be extremely abusable given how some people can be determined to focus on questing.
Also, if the objective is to make large part of credos being out of reach of a casual player and acquiring all of credos being slightly harder than <impossible> then you are doing it right.
