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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: An Arrow to the Knee
I'd rather this than the whole no rage KO protection thing, but at the same time i really feel like its kind of silly that killing someone comes down to trying to cleave them for X hhp without KOing them and then cleaving as hard as you can a second time. It's honestly such a weird game mechanic that it feels like an exploit.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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ZantetsukenX
- Posts: 125
- Joined: Fri Mar 18, 2011 3:02 am
Re: Game Development: An Arrow to the Knee
ctopolon4 wrote:like real lifejordancoles wrote:Looks like if you're KO'd by a pack of wolves it means 100% death
Man, there are going to be a lot of dead noobs next world I predict. Personally not that big of a fan of super deadly animals that aggro at max draw range, especially once that you can't outrun unless on a horse (like wolves), but I'll deal.
Keep up the good work Loftar/Jorb!!
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TurtleHermit
- Posts: 88
- Joined: Mon Sep 16, 2013 1:37 am
Re: Game Development: An Arrow to the Knee
Either you are lucky to find a hole or you die. Seems you completely missed the point that there is this period where animals hunts you and if you are not using a custom client then those clearly outmatch your vision and aggro distance. Even with custom client I think that some animals can aggro from bigger distance than you can see.Ants wrote:Hunt them with your friends or find a way to cheese them.jordancoles wrote:Looks like if you're KO'd by a pack of wolves it means 100% death
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: An Arrow to the Knee
That is absolutely not true.TurtleHermit wrote:Even with custom client I think that some animals can aggro from bigger distance than you can see.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Tahlia
- Posts: 8
- Joined: Sat Feb 16, 2019 2:39 am
Re: Game Development: An Arrow to the Knee
So the other day my husband was walking around our mines, and 7 boreworms jumped out of the ground and agro'd him at once. He was KO'd. With these changes it sounds like something we can't see to avoid might mean straight out death? Wheres the fun in that?
Do you know how much work it is that is lost when a character you have been playing months dies?
Why would I bother playing a game where 30 secs of being inattentive could cost me 10-15 days of work at this stage, none of which would be much fun.
Seriously. 90% of your updates seem to be crafting ones. Then you do shit like this. It doesn't make sense.
Please revert these changes. Or you need to massively nerf death. I do not want to have to relearn every items I've previously seen. I do not want to have to grinds my LP and stats back up. That is NOT fun.
Do you know how much work it is that is lost when a character you have been playing months dies?
Why would I bother playing a game where 30 secs of being inattentive could cost me 10-15 days of work at this stage, none of which would be much fun.
Seriously. 90% of your updates seem to be crafting ones. Then you do shit like this. It doesn't make sense.
Please revert these changes. Or you need to massively nerf death. I do not want to have to relearn every items I've previously seen. I do not want to have to grinds my LP and stats back up. That is NOT fun.
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DoctorCookie
- Posts: 339
- Joined: Tue Sep 05, 2017 3:28 am
Re: Game Development: An Arrow to the Knee
Yea, thats what I want in a game, for it to be just like real life lol.ctopolon4 wrote:like real lifejordancoles wrote:Looks like if you're KO'd by a pack of wolves it means 100% death
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: An Arrow to the Knee
totally fine with these changes as long as the player actually has a fair enough chance to avoid a PvE death, and in the case of boreworms as tahlia mentioned, theres really not enough grounds to do so.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Tahlia
- Posts: 8
- Joined: Sat Feb 16, 2019 2:39 am
Re: Game Development: An Arrow to the Knee
Went afk inside my base once and came back KO'd. Eagle got me. Now that could mean death. No more afk even inside your base?
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: An Arrow to the Knee
Just AFK in a house.Tahlia wrote:Went afk inside my base once and came back KO'd. Eagle got me. Now that could mean death. No more afk even inside your base?
Relearning the items isn't much of a pain if you bother to build a library. You might have a point about invisible enemies, though. Maybe boreworms should spawn in lesser numbers on higher mine levels or not spawn at all on level 1.Tahlia wrote:So the other day my husband was walking around our mines, and 7 boreworms jumped out of the ground and agro'd him at once. He was KO'd. With these changes it sounds like something we can't see to avoid might mean straight out death? Wheres the fun in that?
Do you know how much work it is that is lost when a character you have been playing months dies?
Why would I bother playing a game where 30 secs of being inattentive could cost me 10-15 days of work at this stage, none of which would be much fun.
Seriously. 90% of your updates seem to be crafting ones. Then you do shit like this. It doesn't make sense.
Please revert these changes. Or you need to massively nerf death. I do not want to have to relearn every items I've previously seen. I do not want to have to grinds my LP and stats back up. That is NOT fun.
What penalty would you suggest for death if not losing LP and stats? Death without a penalty seems kind of anticlimactic.
❤Haven's most kawaii retarded ethot karen❤


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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: An Arrow to the Knee
Easier solution, just don't log in. Presto, can't die if you don't play.Ants wrote:Just AFK in a house.Tahlia wrote:Went afk inside my base once and came back KO'd. Eagle got me. Now that could mean death. No more afk even inside your base?