Game Development: Render Dock

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Render Dock

Post by loftar »

rye130 wrote:You should also let people evict members from their ship. Putting an alt in someones snekkja/knarr prevents them from being able to port to their dock, forcing them to kill the character somehow to get it out.
Dunno about that. It would also disable combat oppoents from boarding your ship in order to hit you, and I'm not sure I like that.
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Zentetsuken
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Re: Game Development: Render Dock

Post by Zentetsuken »

There should now be multiple tiers of docks.

Since Snekks are suppose to be a cheaper alternative to a knarr but now require an expensive as fuck dock to protect, we need a cheap as fuck dock.

Maybe a wooden jetty? People make small floating docks by putting a small dock structure ontop of sealed barrels that is only attached by the shore.

Also maybe we now need a stone quay like structure, like a big wharf or pier that can fit more than 2 boats but is very expensive. Could be a fun thing for boat parking at markets and larger villages that dont want to make 10 docks just to keep all their boats safe.
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loftar
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Re: Game Development: Render Dock

Post by loftar »

Zentetsuken wrote:Since Snekks are suppose to be a cheaper alternative to a knarr but now require an expensive as fuck dock to protect, we need a cheap as fuck dock.
A "cheap as fuck dock" couldn't reasonably have siege-only-destruction protection, however, so I'm not sure that would be useful for much.
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Stoneface
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Re: Game Development: Render Dock

Post by Stoneface »

I was having issues with Render Body last project I worked on.....where is my trigger warning lol.... but boat changes good, thank you for the constant updates bros! :mrgreen:
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Pills
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Re: Game Development: Render Dock

Post by Pills »

Also considering making undocked ships lockpickable.
Docks cost 100 tar sticks, you should reduce this drastically or just not make ships pickable.
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Murzynov
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Re: Game Development: Render Dock

Post by Murzynov »

yaaay for the horsefix and q10 stones fix XD
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Zentetsuken
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Re: Game Development: Render Dock

Post by Zentetsuken »

loftar wrote:
Zentetsuken wrote:Since Snekks are suppose to be a cheaper alternative to a knarr but now require an expensive as fuck dock to protect, we need a cheap as fuck dock.
A "cheap as fuck dock" couldn't reasonably have siege-only-destruction protection, however, so I'm not sure that would be useful for much.
No, the cheap dock should only be for a snekk and should be bashable, even easier than current knarr dock was, it would only offer the protections to the ship. Just a small additional level of protection to prevent some griefing to noobs.
Last edited by Zentetsuken on Thu May 28, 2020 7:44 pm, edited 1 time in total.
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Lunarius_Haberdash
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Re: Game Development: Render Dock

Post by Lunarius_Haberdash »

Ozzy123 wrote:
jorb wrote: If you guys are really considering this then it should be some different kind of lockpicking, not depending on the lock but on boat ql and some stats
Can't agree with this, it would create quite the market for high Q steel locks.
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Lunarius_Haberdash
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Re: Game Development: Render Dock

Post by Lunarius_Haberdash »

loftar wrote:
Zentetsuken wrote:Since Snekks are suppose to be a cheaper alternative to a knarr but now require an expensive as fuck dock to protect, we need a cheap as fuck dock.
A "cheap as fuck dock" couldn't reasonably have siege-only-destruction protection, however, so I'm not sure that would be useful for much.
Honestly, I was surprised by how inexpensive Snekkja were the first time I built one. I'd rather see the cost of a Snekkja increased.
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rye130
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Re: Game Development: Render Dock

Post by rye130 »

loftar wrote:
rye130 wrote:You should also let people evict members from their ship. Putting an alt in someones snekkja/knarr prevents them from being able to port to their dock, forcing them to kill the character somehow to get it out.
Dunno about that. It would also disable combat oppoents from boarding your ship in order to hit you, and I'm not sure I like that.
Make it not work while in combat then

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