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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
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MrM
- Posts: 17
- Joined: Mon Jan 21, 2019 3:23 am
Re: Game Development: Chicken Run
^ Very much this + you can even see how the liquid indicator covers the number behind now.talon00302 wrote:Need darker backgrounds on the quality of items because it doesn't stand out well against specific items and a persistent toggle.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Chicken Run
The meter tries to optimize its resolution, quite simply, so it will be displayed along the longest axis of the item, with a preference for horizontal display on square items. Seems like a matter of taste, but the reason is that we display quality in the top right corner if the quality display is active, and we didn't want to block that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Chicken Run
Where does this happen? I can't think of any item that would display both a number and a level indicator.MrM wrote:+ you can even see how the liquid indicator covers the number behind now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Game Development: Chicken Run
loftar, symbel items have a number in the bottom right for wear. Many of them also hold liquids.
Pictured below: Drinking Horn, Tankard, Metal Mug

Pictured below: Drinking Horn, Tankard, Metal Mug


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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: Game Development: Chicken Run
Erm... so the orientation will be different for some items?jorb wrote:The meter tries to optimize its resolution, quite simply, so it will be displayed along the longest axis of the item,
Also I'm not that sure that the resolution means much, as long as you can distinguish a nearly empty vessel from a totally empty one, and the same for nearly full vs totally full. But such cases IMHO are better shown by a special change in indication that flags totally empty and totally full states.
jorb wrote:Seems like a matter of taste, but the reason is that we display quality in the top right corner if the quality display is active, and we didn't want to block that.
Maybe then a vertical indicator on the left side would be better?MrM wrote:you can even see how the liquid indicator covers the number behind now.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Chicken Run
Seems complex to negative point. So if I understand correctly, the location and size of the bar changes based on the item? Seems like it blocks the wear number on symbel. Hope that didn't take a lot of dev time, Amber's just has a blue bar vertical to the left of the item.jorb wrote:The meter tries to optimize its resolution, quite simply, so it will be displayed along the longest axis of the item, with a preference for horizontal display on square items. Seems like a matter of taste, but the reason is that we display quality in the top right corner if the quality display is active, and we didn't want to block that.
Not to be totally negative, it is a good addition. The colour changing based on what liquid is contained is a feature I've not seen in any custom client before, and is appreciated.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Game Development: Chicken Run
The fuck is this 
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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tripp
- Posts: 76
- Joined: Thu Jan 23, 2014 2:24 am
Re: Game Development: Chicken Run
this hat makes the game crash - character completely disappears and when dropped, client crashes completely
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Chicken Run
Likely somehow using an old client, or something?tripp wrote:this hat makes the game crash - character completely disappears and when dropped, client crashes completely
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose