community vs player progression; a call to change

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Nightdawg
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Re: community vs player progression; a call to change

Post by Nightdawg »

SnuggleSnail wrote:
Nightdawg wrote:Would be a lot nicer to have some rolling stat caps so people who play 16 hours per day don't have 5k str more than me tho
Image

You have full agi advantage on garen's char, like 50% more HP and if you got some dank gear from the KRs/Casuals you'd have higher AC and a higher max cleave prolly. With current qualities and decent industry you can make a 5k/5k/5k ish stated char in like 4-6 weeks of fairly casual grinding.
That photo is fake, look at the character age :lol:

I thought it was a no brainer
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But show me felix's or sadbear's stats
they're the ones grinding for 10 months, 16 hours per day, not garen :roll:
Last edited by Nightdawg on Tue Oct 19, 2021 3:56 am, edited 1 time in total.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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SnuggleSnail
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Re: community vs player progression; a call to change

Post by SnuggleSnail »

this conversation about the 99% is getting rly centered around the top 1%. I could ABSOLUTELY FUCKING DESTROY Maze playing our 5000 str char on ur 700 str char
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telum12
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Re: community vs player progression; a call to change

Post by telum12 »

Wow this retarded snailsplaining is getting on my nerves
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wonder-ass
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Re: community vs player progression; a call to change

Post by wonder-ass »

Nightdawg wrote:
But show me felix's or sadbear's stats
they're the ones grinding for 10 months, 16 hours per day, not garen :roll:
felix hasnt eaten anything since like last big meteor fight. also lmao i think sadbear has spent less effort grinding to 5k than you have spent grinding to 700.
see homo sexuality trending,. do not do that.
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mulamishne
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Re: community vs player progression; a call to change

Post by mulamishne »

If you're playing 16 hours a day grinding stats to have high stats, you might be grinding stats wrong.
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Archiplex
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Re: community vs player progression; a call to change

Post by Archiplex »

lol the argument became "1v1 me bro"
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maze
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Re: community vs player progression; a call to change

Post by maze »

Think people are missing the point. Stats are not the problem of 1 person being higher then another.
It's the mentality and time that go into player stats that are the problem. Having them removed does not put everyone on an equal footing.

In any version of HnH, someone is either going to have more stats or have better gear.
With player progression removed its my intention to allow anyone to join pvp anytime without having to work on a char for weeks, or to be able to do any job by simply switching your outfits.
It's ideally to cut down on the need of 100 labor alts. Alts need to dig, cut tree and so on.
Not needing alts for each job in the town or someone to need to be a cook.

As for snail ducking me; very likely since I have no where the experience as snail in the current pvp format. my best times in pvp were world 3,4 and 5 when I use to roll around and exploit charisma with a party.
And world 3 having that god level q12'000 rbow. Don't think that counts as pvp however.
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Nightdawg
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Re: community vs player progression; a call to change

Post by Nightdawg »

wonder-ass wrote: felix hasnt eaten anything since like last big meteor fight. also lmao i think sadbear has spent less effort grinding to 5k than you have spent grinding to 700.
I haven't eaten anything since week 2, and I only played 30 minutes per day.
My point still stands.
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"Our primary development direction is toward object-controlled-objects"
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strpk0
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Re: community vs player progression; a call to change

Post by strpk0 »

Nightdawg wrote:
wonder-ass wrote: felix hasnt eaten anything since like last big meteor fight. also lmao i think sadbear has spent less effort grinding to 5k than you have spent grinding to 700.
I haven't eaten anything since week 2, and I only played 30 minutes per day.
My point still stands.
"I want rolling stat caps so I can play the game for 2 weeks and do nothing for the remaining 9-12 months of the world, and still have my character be PvP relevant"

lmao what
do you maybe not see a problem (several, even) with what you're saying here
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Nightdawg
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Re: community vs player progression; a call to change

Post by Nightdawg »

strpk0 wrote: "I want rolling stat caps so I can play the game for 2 weeks and do nothing for the remaining 9-12 months of the world, and still have my character be PvP relevant"

lmao what
do you maybe not see a problem (several, even) with what you're saying here
lmao what
I want rolling stat caps so I can play the game without having to grind it non-stop. *Rolling* stat caps means they don't get locked at the 2 week mark? It means they get increased over time? xD
Idk how you believe these guys when they say they spend 0 time grinding stats, yet they were literally showing screenshots of their character ages being three times higher than mine while I was playing :lol:

Granted I didn't bother grinding too much this world, playing Loftar's Crashven and Crash™, but still. Why shouldn't we have some sort of limit so we can enjoy the other parts of the game too? lmao
The same guys crying about our grinders are now arguing against this, kinda sus, especially after bragging that they can just 1v10 hermits even if they had double their stats :roll:
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"

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