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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: World 14 Unofficial Changelog
surprised nobody has mentioned that trees dont reduce hunger any more
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Malyglut
- Posts: 12
- Joined: Tue Jan 24, 2012 7:49 pm
Re: World 14 Unofficial Changelog
It doesn't, just checked it.Antaraner wrote:i think reeds count as straw for beeskeps, i can make bee skeps without having discovered straw but i have harvested reeds.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: World 14 Unofficial Changelog
To add to this, you also unlock the stack furnace before you discover leather. Some things just get unlocked before you have the requisite discoveries.Malyglut wrote:It doesn't, just checked it.Antaraner wrote:i think reeds count as straw for beeskeps, i can make bee skeps without having discovered straw but i have harvested reeds.
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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Re: World 14 Unofficial Changelog
Piles of rocks as soil fill when leveling ground. Is this new?
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kimjungskill
- Posts: 49
- Joined: Sun Feb 09, 2014 3:26 am
Re: World 14 Unofficial Changelog
No, it works with ore too I believe so you have to be careful when stockpiling it near where you are landscaping.ThorleifCleaver wrote:Piles of rocks as soil fill when leveling ground. Is this new?
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: World 14 Unofficial Changelog
Has anyone found a Peculiar Flotsam yet? I am at the Per*Exp that I should be seeing all of them at maximal efficiency but have yet to see one. last world i would find them like every 10 minutes of sailing.
Wondering if they changed the requirements to seeing them.
Wondering if they changed the requirements to seeing them.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Mysia
- Posts: 230
- Joined: Mon Jan 02, 2012 9:49 pm
- Location: CODE OF CONDUCT
Re: World 14 Unofficial Changelog
they doMightySheep wrote:surprised nobody has mentioned that trees dont reduce hunger any more
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FatDragon
- Posts: 6
- Joined: Thu Sep 10, 2015 4:12 am
Re: World 14 Unofficial Changelog
Don't think anything changed with Flotsams, found like 4 after a few hours of sailing.The_Lich_King wrote:Has anyone found a Peculiar Flotsam yet? I am at the Per*Exp that I should be seeing all of them at maximal efficiency but have yet to see one. last world i would find them like every 10 minutes of sailing.
Wondering if they changed the requirements to seeing them.
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Malyglut
- Posts: 12
- Joined: Tue Jan 24, 2012 7:49 pm
Re: World 14 Unofficial Changelog
I haven't butchered any big animals yet but I wonder if this is the case with big animals.Vesena wrote: Tool quality now hardcaps butchering small animals (not fish)
Might be related to:
jorb wrote: Made changes aiming to significantly reduce the early world gain from hunting big game animals.
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FatDragon
- Posts: 6
- Joined: Thu Sep 10, 2015 4:12 am
Re: World 14 Unofficial Changelog
I'm positively sure it applies to all animals, no matter the size. I've hunted foxes, beavers, swans, wolverines, etc. Tool q applied to them all.Malyglut wrote:I haven't butchered any big animals yet but I wonder if this is the case with big animals.