World 14 Unofficial Changelog

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MightySheep
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Re: World 14 Unofficial Changelog

Post by MightySheep »

surprised nobody has mentioned that trees dont reduce hunger any more
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Malyglut
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Re: World 14 Unofficial Changelog

Post by Malyglut »

Antaraner wrote:i think reeds count as straw for beeskeps, i can make bee skeps without having discovered straw but i have harvested reeds.
It doesn't, just checked it.
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VDZ
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Re: World 14 Unofficial Changelog

Post by VDZ »

Malyglut wrote:
Antaraner wrote:i think reeds count as straw for beeskeps, i can make bee skeps without having discovered straw but i have harvested reeds.
It doesn't, just checked it.
To add to this, you also unlock the stack furnace before you discover leather. Some things just get unlocked before you have the requisite discoveries.
ThorleifCleaver
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Re: World 14 Unofficial Changelog

Post by ThorleifCleaver »

Piles of rocks as soil fill when leveling ground. Is this new?
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kimjungskill
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Re: World 14 Unofficial Changelog

Post by kimjungskill »

ThorleifCleaver wrote:Piles of rocks as soil fill when leveling ground. Is this new?
No, it works with ore too I believe so you have to be careful when stockpiling it near where you are landscaping.
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The_Lich_King
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Re: World 14 Unofficial Changelog

Post by The_Lich_King »

Has anyone found a Peculiar Flotsam yet? I am at the Per*Exp that I should be seeing all of them at maximal efficiency but have yet to see one. last world i would find them like every 10 minutes of sailing.

Wondering if they changed the requirements to seeing them.
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Mysia
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Re: World 14 Unofficial Changelog

Post by Mysia »

MightySheep wrote:surprised nobody has mentioned that trees dont reduce hunger any more
they do
FatDragon
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Re: World 14 Unofficial Changelog

Post by FatDragon »

The_Lich_King wrote:Has anyone found a Peculiar Flotsam yet? I am at the Per*Exp that I should be seeing all of them at maximal efficiency but have yet to see one. last world i would find them like every 10 minutes of sailing.

Wondering if they changed the requirements to seeing them.
Don't think anything changed with Flotsams, found like 4 after a few hours of sailing.
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Malyglut
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Re: World 14 Unofficial Changelog

Post by Malyglut »

Vesena wrote: Tool quality now hardcaps butchering small animals (not fish)
I haven't butchered any big animals yet but I wonder if this is the case with big animals.

Might be related to:
jorb wrote: Made changes aiming to significantly reduce the early world gain from hunting big game animals.
FatDragon
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Re: World 14 Unofficial Changelog

Post by FatDragon »

Malyglut wrote:I haven't butchered any big animals yet but I wonder if this is the case with big animals.
I'm positively sure it applies to all animals, no matter the size. I've hunted foxes, beavers, swans, wolverines, etc. Tool q applied to them all.

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