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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Camping Shovel
is there decay inside a tent? Can you build cupboards inside a tent?
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notnotnotagrevol
- Posts: 1
- Joined: Wed Aug 17, 2022 9:16 am
Re: Game Development: Camping Shovel
The time-gate isn't the problem, the fact it's individual - is. The first pire timer should really be server-wide, as one mistake could set you back a whole week, that's insaneNeoBasilisk wrote:on the other hand maybe it's a good thing that people don't feel like they need to play 80 out of the first 96 hours of each world in order to not fall behindChildhoodObesity wrote:being locked at sprucecap stage for this long is depressing... the timegate feels more like just waiting, it's TOO longjorb wrote: [*] You can now inspect "Mine Pyre"s to determine how much time they have left to burn. Their timer is currently 7 RL days. I've seen some discussion on this already, but welcome more of it.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Camping Shovel
You can only ever have 1 point in each maneuver...? Am I missing something here? Did you add the ability to get more?loftar wrote:The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.HasseKebab wrote:Why?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Camping Shovel
Right, I had actually forgotten about that. We got reports that Shield Up felt OP now, and I just assumed that was because people had put more points into it. Hm.bmjclark wrote:You can only ever have 1 point in each maneuver...? Am I missing something here? Did you add the ability to get more?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Camping Shovel
loftar wrote:Right, I had actually forgotten about that. We got reports that Shield Up felt OP now, and I just assumed that was because people had put more points into it. Hm.bmjclark wrote:You can only ever have 1 point in each maneuver...? Am I missing something here? Did you add the ability to get more?
Lmao
That's what I was thinking about, what was the point of that change if you can only put 1 point into it
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Camping Shovel
Devs once again confirmed for sprucecaps.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Camping Shovel
what are you talking about, isn't the µ factor just 1.0 at 1/1? Manuvers can't have more than 1 point put into them?loftar wrote:The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.HasseKebab wrote:Why?
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Game Development: Camping Shovel
This metalworking casting system really needs better tooltips/in-game information...
So tinker's throwing axe needs 2 soft metal, how do I know this?
Tinker's shovel needs 3 soft metal, how do I know this?
anvil requires hard metal, how do I know this?
The only thing I'm ever shown is what resources I need to make the cast.
I'm also blissfully unaware the casts need to be built next to a lit smelter until I build one that isn't and get a system message telling me.
So tinker's throwing axe needs 2 soft metal, how do I know this?
Tinker's shovel needs 3 soft metal, how do I know this?
anvil requires hard metal, how do I know this?
The only thing I'm ever shown is what resources I need to make the cast.
I'm also blissfully unaware the casts need to be built next to a lit smelter until I build one that isn't and get a system message telling me.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Camping Shovel
HasseKebab wrote:what are you talking about, isn't the µ factor just 1.0 at 1/1? Manuvers can't have more than 1 point put into them?loftar wrote:The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.HasseKebab wrote:Why?
Well if it's 1/1 then it's +0.1 so like +10% which is now +20% weight i guess?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Camping Shovel
nah they've stated before than its scales from 1 to 1.5 so 1/1 is 1.0 and each point increases the u factor by +0.125

