Game Development: Camping Shovel

Announcements about major changes in Haven & Hearth.
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Zentetsuken
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Re: Game Development: Camping Shovel

Post by Zentetsuken »

is there decay inside a tent? Can you build cupboards inside a tent?
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notnotnotagrevol
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Re: Game Development: Camping Shovel

Post by notnotnotagrevol »

NeoBasilisk wrote:
ChildhoodObesity wrote:
jorb wrote: [*] You can now inspect "Mine Pyre"s to determine how much time they have left to burn. Their timer is currently 7 RL days. I've seen some discussion on this already, but welcome more of it.
being locked at sprucecap stage for this long is depressing... the timegate feels more like just waiting, it's TOO long
on the other hand maybe it's a good thing that people don't feel like they need to play 80 out of the first 96 hours of each world in order to not fall behind
The time-gate isn't the problem, the fact it's individual - is. The first pire timer should really be server-wide, as one mistake could set you back a whole week, that's insane
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bmjclark
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Re: Game Development: Camping Shovel

Post by bmjclark »

loftar wrote:
HasseKebab wrote:Why?
The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.
You can only ever have 1 point in each maneuver...? Am I missing something here? Did you add the ability to get more?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loftar
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Re: Game Development: Camping Shovel

Post by loftar »

bmjclark wrote:You can only ever have 1 point in each maneuver...? Am I missing something here? Did you add the ability to get more?
Right, I had actually forgotten about that. We got reports that Shield Up felt OP now, and I just assumed that was because people had put more points into it. Hm.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
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Re: Game Development: Camping Shovel

Post by Ozzy123 »

loftar wrote:
bmjclark wrote:You can only ever have 1 point in each maneuver...? Am I missing something here? Did you add the ability to get more?
Right, I had actually forgotten about that. We got reports that Shield Up felt OP now, and I just assumed that was because people had put more points into it. Hm.

Lmao

That's what I was thinking about, what was the point of that change if you can only put 1 point into it
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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loftar
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Re: Game Development: Camping Shovel

Post by loftar »

Devs once again confirmed for sprucecaps.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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HasseKebab
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Re: Game Development: Camping Shovel

Post by HasseKebab »

loftar wrote:
HasseKebab wrote:Why?
The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.
what are you talking about, isn't the µ factor just 1.0 at 1/1? Manuvers can't have more than 1 point put into them?
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Undefined
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Re: Game Development: Camping Shovel

Post by Undefined »

This metalworking casting system really needs better tooltips/in-game information...
So tinker's throwing axe needs 2 soft metal, how do I know this?
Tinker's shovel needs 3 soft metal, how do I know this?
anvil requires hard metal, how do I know this?

The only thing I'm ever shown is what resources I need to make the cast.

I'm also blissfully unaware the casts need to be built next to a lit smelter until I build one that isn't and get a system message telling me.
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Ozzy123
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Re: Game Development: Camping Shovel

Post by Ozzy123 »

HasseKebab wrote:
loftar wrote:
HasseKebab wrote:Why?
The reason being that we added back the µ factor on it, so at higher factors it was significantly better than it used to be. Now it just means that you have to invest a few uses into it to get the same effect as previously.
what are you talking about, isn't the µ factor just 1.0 at 1/1? Manuvers can't have more than 1 point put into them?

Well if it's 1/1 then it's +0.1 so like +10% which is now +20% weight i guess?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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HasseKebab
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Re: Game Development: Camping Shovel

Post by HasseKebab »

nah they've stated before than its scales from 1 to 1.5 so 1/1 is 1.0 and each point increases the u factor by +0.125
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