16.1 gilding RNG feels bad, even when you "win"

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bmjclark
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by bmjclark »

Higher tier equipment actually feels like shit in this new system. Can't gild your good gilds in them first because they might break and you don't want to fail to get the 100% rescue. It actually just feels worse in every way compared to the old system. I'd either make it so that rescuing is 100% chance until you go above te number of starting slots on a piece of gear or scrap this new system and go back to what we had.
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Vladichka
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by Vladichka »

If the intention was to buff, then on rescue fail a gilding item should not be consumed. Consume the slot but not the gilding item. Because as it is, it makes gilding much more expensive for approximately same results as before.
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Fostik
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by Fostik »

Vladichka wrote:If the intention was to buff, then on rescue fail a gilding item should not be consumed. Consume the slot but not the gilding item. Because as it is, it makes gilding much more expensive for approximately same results as before.
Yeah that's what I feel also, kind of hurts to lose some more valuable gildings
Gemstones, local resources, and expensive gildings does not deserve to be pinned to cheapest trash items where they can only be used safely.
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Hasta
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by Hasta »

The new gilding system is bad and jorb+loftar should, many many years later, when they are sad lonely sickly old farts sitting by themselves in their respective tiny dying holes shuddering from bone-chewing cold, suddenly curse out loud and cringe when a memory of them sharting out this abomination of a "change" crosses their fading minds.

If you reduce the chance of a Pine tree to produce a single pinecone to 0.01% multiplied by number of Dryads a player seen this game session - you should remove "...bring pinecone to Brobdingneg" type quests. When you fubar the whole gilding system, there should be abso-fucking-lutely no tier 2 quests "make a lvl 5 artefact".

As always and until you retract your slimy turd you call new gilding back into your creative anuses - the fuckest of fucks to you, sincerely.
ItsFunToLose2
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by ItsFunToLose2 »

Gilding is great again.
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stya
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by stya »

The highlight of the new system is when you have tailor, use gilds matching the equipment, still fuck all your gilds because RNG and end up with a 1 gild piece that you can put in the trash.

10/10 would rework again :lol:
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Meros
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by Meros »

This is the worst thing I have ever seen in this game

@Jorb @Loftar so what does tailor give exactly now? There is still huge chance of having items with only 1 gliding, what is this system? Do you have any idea how this games works? I wasted 1 week doing this credo and it gives literally nothing. Pointless playing.
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strpk0
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by strpk0 »

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Hasta
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by Hasta »

I am wasting my number 2000th forum post on this issue BECAUSE I CARE.

@JLo - Undo gilding changes. Go think some more how to go about making your game actually fun and engaging to play in the aspect of gilding as well as in the others. While you do that, crutch in the old system, however clunky and lopsided it was, it's better than what we have now.

And yes I did my Tailor credo too, where's my refund on time wasted?
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Keiriku
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Re: 16.1 gilding RNG feels bad, even when you "win"

Post by Keiriku »

Whoever complains about the new gilding system has a skill issue, making multiple 16+ slots end game items this world feels good

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This set was made 3 weeks into the world

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Great change keep it
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