Really ... Right ... Whatever.jorb wrote:All changes are world independent unless specifically mentioned otherwise.
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mvgulik
- Posts: 4098
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Re: Game Development: Sled Yule
Ignored(29): "Would you like to know more"
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TemuSoldier
- Posts: 207
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Re: Game Development: Sled Yule
whatever could the wiki despot have possibly meant by this
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Sled Yule
Sled Riding has been temporarily disabled on account of Divine Intervention: Balls Bay et al vs. Dev Team. Was a nice thing, and we cannot have those. Working to restore it. Thank you for your attention to this matter!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Halbertz
- Posts: 674
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Re: Game Development: Sled Yule
Please address usability of sleds in pvp. My suggestion is putting timer on them (similar as coracle). That will remove pvp abuses, while keeping the fun part.jorb wrote:Sled Riding has been temporarily disabled on account of Divine Intervention: Balls Bay et al vs. Dev Team. Was a nice thing, and we cannot have those. Working to restore it. Thank you for your attention to this matter!
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Hasta
- Posts: 2250
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Re: Game Development: Sled Yule
Please no. Putting players on movable/moving objects explodes in a flurry of bug abuses EVERY TIME, no exceptions, yet you persistently do it over and over again.jorb wrote:temporarily
Sledding is a fun mechanic... with immeasurable implications in a game that literally has players script-equipping between plate boots/bunny slippers to gain critter-dependant moving advantage in pvp.
This was a nice thing and likely your pet project, but you have quite a lot of much less volatile nice things "in the pipes" for quite some time, do bridges or modular buildings first or something.
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Zephroze
- Posts: 243
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Re: Game Development: Sled Yule
I agree. Even without the ability to sled through vgates, Snail pointed out that it creates a stupid PVP meta similar to rabbit shoe swapping where you will need to always have a sled on your back and autoswitch to sledding on every decline to catch up to people.Hasta wrote:Please no. Putting players on movable/moving objects explodes in a flurry of bug abuses EVERY TIME, no exceptions, yet you persistently do it over and over again.jorb wrote:temporarily
Sledding is a fun mechanic... with immeasurable implications in a game that literally has players script-equipping between plate boots/bunny slippers to gain critter-dependant moving advantage in pvp.
This was a nice thing and likely your pet project, but you have quite a lot of much less volatile nice things "in the pipes" for quite some time, do bridges or modular buildings first or something.
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Jorg
- Posts: 157
- Joined: Fri Dec 30, 2016 6:05 am
Re: Game Development: Sled Yule
They should keep adding features no matter how exploited they might be used, game's in infinite development and has two worlds for playtesting at this point. Nothing is permanent or guaranteed anywaysHasta wrote:Please no. Putting players on movable/moving objects explodes in a flurry of bug abuses EVERY TIME, no exceptions, yet you persistently do it over and over again.jorb wrote:temporarily
Sledding is a fun mechanic... with immeasurable implications in a game that literally has players script-equipping between plate boots/bunny slippers to gain critter-dependant moving advantage in pvp.
This was a nice thing and likely your pet project, but you have quite a lot of much less volatile nice things "in the pipes" for quite some time, do bridges or modular buildings first or something.
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SnuggleSnail
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Re: Game Development: Sled Yule
When they released kick sleds like however many years ago everybody in my village thought they were so broken they'd be gone before the end of the first winter
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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mvgulik
- Posts: 4098
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Re: Game Development: Sled Yule
Aha. So that's why the Divine Intervention post did not mention anything about any change to the related feature. It was dropped inside the multitude of other posts. (fits the general pattern)jorb wrote:Sled Riding has been temporarily disabled on account of Divine Intervention: Balls Bay et al vs. Dev Team. Was a nice thing, and we cannot have those. Working to restore it. Thank you for your attention to this matter!
Ignored(29): "Would you like to know more"
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TemuSoldier
- Posts: 207
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Re: Game Development: Sled Yule
SnuggleSnail wrote:When they released kick sleds like however many years ago everybody in my village thought they were so broken they'd be gone before the end of the first winter
that was what, world 11? Do you understand jord and lofart by now?
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