Game Development: Pfefferbench

Announcements about major changes in Haven & Hearth.
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Selles
Posts: 35
Joined: Tue Aug 09, 2016 11:20 am

Re: Game Development: Pfefferbench

Post by Selles »

Is this update somehow related to the fact that you are getting closer to the OCO?
Frogg
Posts: 119
Joined: Thu Feb 12, 2026 12:26 am

Re: Game Development: Pfefferbench

Post by Frogg »

So, what are we "aiming" for now?
CCKpoppin
Posts: 43
Joined: Sun May 10, 2026 12:32 am

Re: Game Development: Pfefferbench

Post by CCKpoppin »

LaserSaysPew wrote:It's a fukken no new world again
Nightdawg wrote:Our primary development direction is toward object-controlled-objects.
But … things are in motion!

THINGS!!!!!
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lordgrunt
Posts: 451
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Pfefferbench

Post by lordgrunt »

Since my "Mound Bed"s ran out in the dead of winter: Reworked "Mound Bed" such that they can be replenished whenever they are below full levels of water/mulch. Should a "Mound Bed" deactivate due to running out of mulch/water entirely, it will need to be fully replenished before it activates again.
So when Your moundbed poofed and wrecked Your farm it was time to make a patch? Not when players asked for this moths ago?
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Girth
Posts: 65
Joined: Sun Jan 19, 2025 6:30 pm

Re: Game Development: Pfefferbench

Post by Girth »

WE GET A NEW WORLD AFTER JORB GETS TO TRY OUT STEEL MAKING.

we have got to get a log pile building!
https://www.havenandhearth.com/forum/vi ... 48&t=80368

i think implementation is kind of simple. garden shed and boats have liftables support. make a building terobj with 12,16, 20, or 24 slots. add 3-5 graphic stages to indicate fullness.
only open ended question is if logs should be selected or automatically pulled:
- if logs are selected, then preference for material type (or possibly quality too) can be managed.
- if logs are automatically pulled from the pile, then the user saves time at the loss of control.

I err on the side of control, as we are seeing that things are more useful in the long term if we can have control over what what objects we pull out of a pile(like with alchemy).


-----


lastly, let us Inspect Stockpiles to get an avg Q reading of the items within it :D
another stupid day of my worthless hermit life
demetharkey
Posts: 83
Joined: Fri Feb 07, 2025 5:17 am

Re: Game Development: Pfefferbench

Post by demetharkey »

Or just get some Wagons... Holds 20 liftables. Mobile and cheap to make. I would ask for a mega-pile instead. Piles on top of piles. Imagine the possibilites.
XBBW
Posts: 254
Joined: Sun Nov 03, 2024 2:39 am

Re: Game Development: Pfefferbench

Post by XBBW »

Will we ever gonna see the completion of object-controlled-objects or whatever it supposed to be, tell me in lamest terms
Since last few biggest long time things were game going to 3D and then the combat change, I don't remember others as it seems like every update had object-controlled-objects.
demetharkey
Posts: 83
Joined: Fri Feb 07, 2025 5:17 am

Re: Game Development: Pfefferbench

Post by demetharkey »

New world where post apocalyptic hearthlings survive in radiated wastes full of mutated animals.
Frogg
Posts: 119
Joined: Thu Feb 12, 2026 12:26 am

Re: Game Development: Pfefferbench

Post by Frogg »

The next update will introduce some big changes and a new world, right? :oops:
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_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: Pfefferbench

Post by _Scipio »

jorb wrote:o patch next week, and summer will continue to be a bit patch-spotty as we entertain various other life commitments, but things are in motion. Stay tuned.

Image
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On

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