My prediction. World 7, 4 months 2 weeks. New features = World 8 around Halloween.
Surely Salem will be dead by Halloween......
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: World 7 incoming
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: World 7 incoming
your wrong, world 7 will last at least a year and a half.painhertz wrote:My prediction. World 7, 4 months 2 weeks. New features = World 8 around Halloween.
Surely Salem will be dead by Halloween......
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: World 7 incoming
log decay = bad idea...what about people that store logs for future use? if you make it so they don't decay on paved/claimed then you'll still have the logs that fall too close to houses.mvgulik wrote:Should be longer. A few days. And some way to stop them from decaying, like inside house, or just no logs decay inside claim (+|- pavement).HarryDresden wrote:TheG4MER14 wrote:What about the bug were the tree logs fall into a cliff and get stuck? Can this be fixed? Its really annoying.
6 hour log decay would be nice yeah. I agree with this post.
maybe make it so logs that land on a cliff "roll" down to the next tile
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
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- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: World 7 incoming
Wait...skeletons are liftable, just give bodies the same properties as skeletons????loftar wrote:As I've said a thousand times already, I'd like to, but it's kind of hard.Valten21 wrote:at least make bodies liftable or destroyable
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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screwbag
- Posts: 303
- Joined: Fri Apr 15, 2011 8:41 pm
- Location: Sweden
Re: World 7 incoming
OK, Glad to see some changes...Looking forward to it 
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RainbowMoostache
- Posts: 172
- Joined: Wed Dec 12, 2012 10:51 am
- Location: Sweden
Re: World 7 incoming
Yes.
It's finally here.
<3.
It's finally here.
<3.
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Nordvind78
- Posts: 47
- Joined: Tue Feb 02, 2010 11:56 pm
- Location: Sweden,Karlshamn
Re: World 7 incoming
Agree! This "We've been developing and....." spice the time given to H&H up a bit..A game like H&H is never finished..painhertz wrote:No doubt but I and I'd bet 90% of people still want/would like to try new features as well. I LIVE for those "We've been developing and....."Sevenless wrote:Honestly pain, with those bug fixes and lag fixed haven't doesn't "need" deving to be a functional and fun game. Unless I'm missing something, this is actually the mana from the gods the community has been praying for no?painhertz wrote:Jorb and/or Loftar. What does this reset/update mean in relation to Haven 2.0? Does this mean you guys are gonna start regular development again or is this just another stopgap measure whilst you tinker with the excrement that is Salem?
Back to H&H at last...
Last edited by Nordvind78 on Sat Jun 01, 2013 9:18 am, edited 1 time in total.
A Coin have two sides (+/-)
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whiskeypete
- Posts: 175
- Joined: Fri Aug 20, 2010 12:25 am
Re: World 7 incoming
I'll miss post-apocalyptia, but w7 is due.
Looking forward to starting again. Long live Glorious Melsonia.
Looking forward to starting again. Long live Glorious Melsonia.
I find your lack of face disturbing...
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Strandmullen
- Posts: 452
- Joined: Sat Mar 31, 2012 11:37 pm
- Location: Sweden
Re: World 7 incoming
Does this mean wall-jumping is no longer possible?jorb wrote: Gaps in default ridges fixed
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: World 7 incoming
The cake is a lie! (Where is that picture!)Avu wrote:Most likely won't play because the big issues that encourage and proliferate douches are not getting fixed but I have some observations.
Trolls did not get mentioned means cheese won't be safe.
Minehole destruction means level 5 vaults would require silly amount of resources to break into on the other hand trolls.
Nothing is getting done about semi legal vaults that bad guys can just jump to the next one every x hours so fags can rest easy with no fear of getting punishment. Perma ehm death just for the suckers thatbuild stuff.
All in all too little.