Amber Client

Forum for alternative clients, mods & discussions on the same.
r21187
Posts: 414
Joined: Wed Apr 23, 2014 2:17 pm
Yahoo Messenger: https://www.facebook.com/r21187
Location: hidden in a cave

Re: Amber Client

Post by r21187 »

romovs wrote: There were a number of reasons for removing it, but yeah, others already mentioned some valid use cases for having both options so it will be restored.

THANKS this client as saved my life many times and i think is great is the frist one i have tried and think will be the only one

Thanks for restore the auto log out i really love that
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
r21187
Posts: 414
Joined: Wed Apr 23, 2014 2:17 pm
Yahoo Messenger: https://www.facebook.com/r21187
Location: hidden in a cave

Re: Amber Client

Post by r21187 »

i noticed something

the new function of current location donts work on mountains?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
Uriel
Posts: 752
Joined: Fri May 28, 2010 5:00 pm

Re: Amber Client

Post by Uriel »

help?

1.54.2:1d958fb8fb25db4eed6511c3863d79b07db9b7ef

java.lang.RuntimeException: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Amber Client

Post by DaniAngione »

Tile centering doesn't seem to be working :(

Not even for tree planting anymore
MY ART IS RUINED!!!

Lol, just kidding :D

But yeah, it seems it's not working - unless I'm missing something. I've always used it just fine :( Oh, and I know that walking with tile centered wasn't intended either but it was helpful for some stuff - even for treeplanting, so you could make sure trees would be perfectly aligned (rotation wise) :D
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
frodo0800
Posts: 4
Joined: Sun Jan 08, 2012 10:48 am

Re: Amber Client

Post by frodo0800 »

The client closes on me in the phase of "building map". I'm using the newest version on windows, anyone experiences similar problems? It also occurs in the previous version
PM me if you want to join me!(I'm trying to settle in a peninsula)
r21187
Posts: 414
Joined: Wed Apr 23, 2014 2:17 pm
Yahoo Messenger: https://www.facebook.com/r21187
Location: hidden in a cave

Re: Amber Client

Post by r21187 »

frodo0800 wrote:The client closes on me in the phase of "building map". I'm using the newest version on windows, anyone experiences similar problems? It also occurs in the previous version
when close happens something else? like the screen blinking?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
frodo0800
Posts: 4
Joined: Sun Jan 08, 2012 10:48 am

Re: Amber Client

Post by frodo0800 »

r21187 wrote:
when close happens something else? like the screen blinking?
No, just creates an error log.

http://txt.do/dth2h
PM me if you want to join me!(I'm trying to settle in a peninsula)
User avatar
LeCruzz
Posts: 39
Joined: Mon Jul 29, 2013 11:18 pm

Re: Amber Client

Post by LeCruzz »

Could we get an Automatic select Study? And make it so it has priority over Eat, please.
Another thing that would be nice is an option to automatically drop rocks (not ores) while manual mining.
Lastly, is it possible for you to add an option to highlight ore walls? Sometimes you miss that one or two walls, because they look like some random rock.
Thank you in advance~

Edit: Another great thing that could be added is some kind of warning when you mine a wall that has a chance of having a cave in. It could have a few variations:
1: Just a System text message
2: System message + sound warning
3: Makes it so you automatically stop mining

Edit 2: Noticed that i'm getting lag when i hold shift and move the cursor around. Doesn't happen if i'm walking while holding shift and not moving the cursor. Doesn't happen if the cursor isn't moving and i have one of those "gfx/etc" things up. Doesn't seem to happen if i'm holding something on the cursor while holding shift and moving the cursor around, either.
Tigertutt
Posts: 24
Joined: Sat Feb 12, 2011 3:11 am

Re: Amber Client

Post by Tigertutt »

My ingame map resets every time I logout.
My system chat is spammed with entries like this:
[17:22] mapfile warning: grid 27f346bfa56f3de1 is oddly gone from segment d2f0f782cfeb64; was at (-1, -4)


Any fix or will I forever play without a map?
Kior
Posts: 5
Joined: Sat Aug 09, 2014 6:40 pm

Re: Amber Client

Post by Kior »

Dunno what to do with this.

Code: Select all

1.55.2:1da4545ceebc9f54da95b5d31c1a3b3acf9f4798

java.lang.RuntimeException: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
	at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
	at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
	at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
	at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
	at javax.media.opengl.Threading.invoke(Threading.java:191)
	at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
	at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
	at haven.HavenPanel$6.run(HavenPanel.java:517)
	at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
	at haven.GLConfig.assertcaps(GLConfig.java:83)
	at haven.GLConfig.fromgl(GLConfig.java:117)
	at haven.HavenPanel$1.init(HavenPanel.java:135)
	at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
	at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
	at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
	at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
	at java.awt.event.InvocationEvent.dispatch(Unknown Source)
	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.awt.EventQueue.access$500(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)

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