I have never seen a hunter carry a visitor gate on his shoulder and a claim in his backpack to do that in a real combat... and if he does it is because he is clearly defending his base, what would be the problem?kraken wrote:Archery has a large advantage as it allows hunters to snipe through visitor gates.
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certace
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Re: Prelude: World 16
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Kaios
- Posts: 9268
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Re: Prelude: World 16
lol well if anything the fact that some stuff does NOT go through a gate like roads is more annoying, not sure what the difference is with thosekraken wrote:Archery has a large advantage as it allows hunters to snipe through visitor gates.
I think that is not really intended either though, they probably added visitor gates without giving much though to the side effects that might occur in such cases. If you're in combat and on the wrong side of a visitor gate making you unable to walk through, I agree that you should not be able to fire through it as well.
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h3r0
- Posts: 22
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Re: Prelude: World 16
It isn't cool it's just a stupid reason for nerfing archery as it is a single extremely rare benefit. Should somebody not know about it, and die to it, that would suck.
Currently I'm adding that to one of the reasons to have an archery alt saved for the perfect moment. This makes archery almost worth it.
Currently I'm adding that to one of the reasons to have an archery alt saved for the perfect moment. This makes archery almost worth it.
Last edited by h3r0 on Fri Nov 01, 2024 12:47 pm, edited 1 time in total.
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Jons
- Posts: 20
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- Location: Final Evening
Re: Prelude: World 16
Edit
Last edited by Jons on Fri Nov 01, 2024 12:52 pm, edited 1 time in total.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: World 16
I'm certainly not saying it's a bad thing to be able to defend your base with some measure of safety against people that are likely to be far stronger than you, just that I do think the visitor gate thing seems to be unintended. Maybe walls need some type of embrasure/loophole/slit like on battlement wall that could be fired through, but players on the outside could also (attempt to) fire through it. Or an archery tower, but someone in the tower should be susceptible to being shot themselves. I don't think too many players would be opposed to such implementations so long as there is some type of counter available.h3r0 wrote:It isn't cool it's just a stupid reason for nerfing archery as it is a single extremely rare benefit. Should somebody not know about it, and die to it, that would suck.
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Okocim
- Posts: 193
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Re: Prelude: World 16
To die from archery is borderline impossible, bows do 0 grievous damage, you always get ko'd. There are no wounds, whatever damage you suffer you'll heal up in 5mins.h3r0 wrote:It isn't cool it's just a stupid reason for nerfing archery as it is a single extremely rare benefit. Should somebody not know about it, and die to it, that would suck.
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kraken
- Posts: 18
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Re: Prelude: World 16
-1 dude in your squad though.To die from archery is borderline impossible, bows do 0 grievous damage, you always get ko'd. There are no wounds, whatever damage you suffer you'll heal up in 5mins.
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Prelude: World 16
How many shots do you need to get to that point though? 6? If you are catching every arrow that's on you, take a shield in that case and bows will never go trough your armour.kraken wrote:-1 dude in your squad though.
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Dawidio123
- Posts: 1456
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- Location: In your ear
Re: Prelude: World 16
tfw we're about to have another salt world where hunger doesn't exist for the top 1% (I pray that's not the case but i know it's copium), and ppl are yapping about archery even though they don't pvp 
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h3r0
- Posts: 22
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Re: Prelude: World 16
I thought you meant using it as an attack. As a defense, that's even better I think.Kaios wrote:I'm certainly not saying it's a bad thing to be able to defend your base with some measure of safety against people that are likely to be far stronger than you, just that I do think the visitor gate thing seems to be unintended. Maybe walls need some type of embrasure/loophole/slit like on battlement wall that could be fired through, but players on the outside could also (attempt to) fire through it. Or an archery tower, but someone in the tower should be susceptible to being shot themselves. I don't think too many players would be opposed to such implementations so long as there is some type of counter available.h3r0 wrote:It isn't cool it's just a stupid reason for nerfing archery as it is a single extremely rare benefit. Should somebody not know about it, and die to it, that would suck.
Bugs should be fixed and these kind of things can often result in even more creative exploits.
Siege and archery create a huge conflict because if archery is to be meaningful against siege then siege would have to be quicker/easier as well, which wouldn't allow people to defend in time.
I think you should just be able to shoot at anyone through palisades at any time. Why not? If you use a catapult you should be far away enough, and using a ram could be faster but riskier.
Something along those lines.

