Divine Intervention: Herald et Consortes vs. Dev Team

Announcements about major changes in Haven & Hearth.
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mrM
Posts: 14
Joined: Sat May 20, 2023 12:28 am

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by mrM »

Perhaps I should have read a few pages back. It seems the high Q water / saltwater is intentional? Disregard my prev post
World 7 : hermit
World 12-16 : hermit
viper1682
Posts: 4
Joined: Sat Jan 15, 2011 8:27 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by viper1682 »

What's your survival[/quote]

Seems my miner was using a different gear set and was missing 40 or so survival compared to what I expected, Checked on another character and confirmed they are working, Sorry for false alarm!
planer26
Posts: 4
Joined: Sat Dec 30, 2023 1:13 am

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by planer26 »

We all get to play like cheaters now.
It's probably my fault for being a casual hermit who was completely unaffected by some group at the top cheating. The jump to q260 is too much for me. I don't care how much better my stuff will be with it. It doesn't feel right.
Enjoy your water. You didn't earn it. :|
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Selles
Posts: 35
Joined: Tue Aug 09, 2016 11:20 am

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Selles »

Will there be some sort of role-play notification in the game that something has happened to the water?
I'm sure many players don't use discord or the forum and simply won't know about it, or find out too late.
I think a system role-playing message would be very atmospheric, just like there were notifications about the end of the last world :geek:
Yuginelol
Posts: 32
Joined: Fri Mar 05, 2010 4:01 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Yuginelol »

jorb wrote: [*] The base water quality of the world in general will be increased by about 250 quality points, pending server restart. Note that old wells will be unaffected by this change.
Huh, okay. Is this first time for a hnh history when a major basic resource being bumped hearthwide massively? Might be an interesting experiment to see where this goes.
Timucuax
Posts: 4
Joined: Sun Feb 19, 2012 11:26 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Timucuax »

I will be back when the wipe happen.
Guilleastos
Posts: 2
Joined: Tue Dec 15, 2015 4:45 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Guilleastos »

Damn.
Even though it "has been done to avoid a world reset", devs don't seem to realize it mostly affects the hermit-style players, not the core pvp playerbase.
Watch online drop from 500 to 200 in 2 weeks now as the non-forum-whining playerbase just gives up on playing...

This decision will be the reason for a reset in a month or two now. The high-end players are NOT the core playerbase, even though devs seem to believe they are.

Quality Water is THE ONE AND ONLY resource you actually need to hunt for on the world. Bay made this world feel amazing, but it required at least some effort.
This... yeah it's a reset.


PPS
Also how has this been an undocumented bug for three whole worlds? The "Oh the expmultipliercheck&expcostcalculation happens during the BEGINNING of the Hearth Magic Action, not on the COMPLETION of it" seems fairly easy to find even by accident...


Update:
On further consideration, I find myself - shockingly, actually - agreeing with the decision to bump the worldwide water q. It's a shitshow either way. There are actions that would've been better, requiring some investment that isn't available. Which means, on the current "operational limits" - and given the info on the matter, which is, honestly, passed down to us players in almost all of its entirety... yeah it's the best option, even if it leads to ruining player online count.

Also, Sheep, sorry, but you forum-wankers are still a minority in the total game playerbase. And that's with me assuming 20% of online players to be 24/7 bot accounts in big hermit-like villages. I'm not saying that as a "YOU DON'T MATTER" spite. I'm saying that because developer decisions should still be considering actual players in mind, not the vocal minority of eccentric abusers :P
Last edited by Guilleastos on Thu Jan 11, 2024 7:03 am, edited 2 times in total.
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by MightySheep »

wtf is the guy above me even talking about, hermits really love say some dumb shit
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Ø »

I'd like to see a Dev Stream on this issue and resolution when holiday is over. It will be really interesting to know some player base details of the before and after.

Things I'm personally interested in are:
Players that quit vs new players/alts created.
Average online players.
Any trend in change of attribute/skill focus. Specifically, did players focus on upping Survival to obtain q300+ Salt Water.
Industry jumps and highest quality.

Things like that would be really interesting especially when compared to other worlds and this world before and after water quality boost.
Vraatjuh
Posts: 456
Joined: Tue Sep 28, 2010 4:08 pm
Location: Heaven

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Vraatjuh »

Happy to finally see some people getting banned for obvious bug abuse. Not sure if increasing the water quality overall was the best decision though. It's like 'raiding' an abandonded high-end village. It's fun for a few days whilst you are getting all the highest quality stuff, but the boredom kicks in really quickly after when you realize there is no point in grinding up anymore. That's from a hermit/small village perspective. Having to rebuild all infrastructure because of the immense quality raise from both the water and salt water is not fun.

Also, if you don't want to get banned 'unjustly', maybe don't hang around with known bug-abusers for years.

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