Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.
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dafels
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Re: Game Development: World 16, with Steam

Post by dafels »

BigCountry wrote:
dafels wrote:Can't wait for W16+Steam release! Who else is excited? :D
we all are. only backfire is its still 3 weeks away. sucks haha
Yeah, I wonder when the actual patch notes will come out for W16
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Oldimaru
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Re: Game Development: World 16, with Steam

Post by Oldimaru »

dafels wrote:
BigCountry wrote:
dafels wrote:Can't wait for W16+Steam release! Who else is excited? :D
we all are. only backfire is its still 3 weeks away. sucks haha
Yeah, I wonder when the actual patch notes will come out for W16
Same
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noindyfikator
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Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: World 16, with Steam

Post by noindyfikator »

dafels wrote:
BigCountry wrote:
dafels wrote:Can't wait for W16+Steam release! Who else is excited? :D
we all are. only backfire is its still 3 weeks away. sucks haha
Yeah, I wonder when the actual patch notes will come out for W16
Jorbma said they have a month to prepare w16 patch, so probably a few days before November
animary
Posts: 442
Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Game Development: World 16, with Steam

Post by animary »

dafels wrote:...

Yeah, I wonder when the actual patch notes will come out for W16
Three days after we've all been killed by undocumented "features". (Flying adders? Troll dungeons? Acid rain? Roaming herds of carnivorous bunnies?)
khajios
Posts: 49
Joined: Fri Aug 28, 2015 9:07 pm

Re: Game Development: World 16, with Steam

Post by khajios »

Bold of you to assume there are changes that aren't related to birds.

We've been developing, and here's what's new...

-Hostile birds can now follow you through doors, able to enter caves and buildings.
-We have added 13 new types of bird, some of which are aggressive by default and move at 16x your run speed.
-We have added obtuse special mechanics to train these birds, but they probably don't work.
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pagsiu
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Re: Game Development: World 16, with Steam

Post by pagsiu »

They postpone posting the changelog because there isn't any yet. Even on the trailer there is nothing new, contrary to previous trailers. I bet they are rushing new features and patches right now. But hey, new world good, I'm happy.
Marking forum read since World 2.
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Tokmicz
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Location: the damn lawn

Re: Game Development: World 16, with Steam

Post by Tokmicz »

for the love of god bring boar tusk snuff and bierwurst back already
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overtyped
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Re: Game Development: World 16, with Steam

Post by overtyped »

dafels wrote:
BigCountry wrote:
dafels wrote:Can't wait for W16+Steam release! Who else is excited? :D
we all are. only backfire is its still 3 weeks away. sucks haha
Yeah, I wonder when the actual patch notes will come out for W16
There is only one change anyone cares about.
wicker picker.png
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Vesena
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Joined: Tue Jan 18, 2011 4:35 pm

Re: Game Development: World 16, with Steam

Post by Vesena »

I wish they'd post some sort of changelog for feedback. There's so much of jank and tedium in the early game that could drive a new player to quit and a lot of it has relatively trivial fixes. You only get one chance with the Steam launch and it'd be a shame for jorbtar to waste it.

...but mostly I just want the game to be more convenient for me.
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caz
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Re: Game Development: World 16, with Steam

Post by caz »

would love some more info on feps
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