Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

Jenno wrote:There is a "Push" skill in the game. It's the first thing you unlock just in case someone decides to login on 900 accounts to surround your palisade with alts.
Make the "Push" skill work on everything that could be used to grief players.
You realize how fucking annoying it would be to push 900 things that constantly path towards your door right?

Also, what sense does it make to push a palisade that somebody built in front of your base
kaysaari
Posts: 171
Joined: Thu Mar 17, 2016 10:20 pm

Re: Prelude: World 16.1

Post by kaysaari »

Zonia wrote:If you look at Steam voices this would bring the most success for the game but new players die and therefore quit also alot to the enviroment so they should make dying a feature where you can inherit 90% with a proper tutorial.
For the first death. Maybe progressively less for the next couple and then back to default, keep the danger in dying.
Zonia
Posts: 70
Joined: Thu Feb 10, 2011 12:15 pm

Re: Prelude: World 16.1

Post by Zonia »

I think a proper tutorial would be the most important thing.

After all, burying your ancestors is a unique mechanic.
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

Do what Zomboid did and give a little limited PVE environment tutorial zone (It's a fenced in zone) where players can leave any time they want, but they're warned that the game is complicated and doing the tutorial is required for any player to enjoy it.

For permadeath and revival, have a bear kill them, then they respawn there and get told to bury their ancestor and inherit.

The tutorial can provide everything necessary to show a person how to get up to a claimed palisade and explain the importance, as well as a taste of death and the consequences. Then at the end once the palisade is built, it can have a player character show up, then shake their fist and leave, saying "Next time I'll bring a battering ram"

Then the player can spend as long as they want in their little mini PVE environment, lacking any meaningful progress, until they're ready to continue with the game. If they choose to stay there, they will quickly get bored.
Jenno
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Prelude: World 16.1

Post by Jenno »

New players don't need LARP tutorials. Those don't prepare them for the real game.
They need in-game tutorials about alts, custom clients, botting, and all those things that would get you instantly banned in every other online game.

It’s hypocritical not to address it. Everyone here is cheating but new players don’t know that it's okay to do. :?
Last edited by Jenno on Tue Nov 11, 2025 12:59 am, edited 1 time in total.
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Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Prelude: World 16.1

Post by Robben_DuMarsch »

We're 38 pages deep in a thread where Jorb stopped reading after like 4 pages boys. Why are we suggesting they write tutorials for a game they don't understand themselves, where the only change in the past year is to remove a feature because of an "exploit" they don't remember and either conflated with something else or were lobbied to do by Snail based on something insincere?

I'm not saying stop. But let's try to shit post in a funnier way, okay?
Chacer
Posts: 37
Joined: Fri Aug 28, 2015 11:01 pm

Re: Prelude: World 16.1

Post by Chacer »

The goal is to attract and retain players, not to make the game more tedious so that within a month only the usual 100 players remain.

It makes no sense that you can't enter to your base after entering combat. This will especially affect new players.

Death, as it is, is fine. You can perma die (even from an animal). If you make permadeath easier, you'll lose more than half the players before a month is up.

The change I would make is to put the wrecking ball back to how it was before the nerf, but only make it work on palisades. If you want to break a brick wall, you should need a battering ram. This encourages people to build brick walls. Right now, almost everyone builds only palisades.

More dungeons and a wider variety of equipment would also be nice.
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Prelude: World 16.1

Post by pagsiu »

Log in. Mark forums as read. Log out.

The Jorb Experience.
Marking forum read since World 2.
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MightySheep
Posts: 2527
Joined: Fri Jul 22, 2011 1:18 pm

Re: Prelude: World 16.1

Post by MightySheep »

Why read a forum which is just endless pages of the usual crying about bots and pvp. This is why hermits shouldn't be allowed to have forum accounts they just drown out all the human voices with their npc slop
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TemuSoldier
Posts: 207
Joined: Fri Oct 31, 2025 7:19 am

Re: Prelude: World 16.1

Post by TemuSoldier »

Zephroze wrote: I dunno man, Hitler hated oceans. If not for the UK Royal Navy he would have stood a much better chance. :^)
Nah dawg, his least favorite kind of water was clearly the white kind that fell from the sky. Ironically.
jord’s strongest soldier

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