World 7 incoming

Announcements about major changes in Haven & Hearth.
95141995
Posts: 16
Joined: Wed Jun 02, 2010 8:51 pm

Re: World 7 incoming

Post by 95141995 »

Was recording World 6 end before someone killed me. Some pics.

http://puu.sh/35W9i

http://puu.sh/35W8N

http://puu.sh/35W0y

http://puu.sh/35VYa

Video is still being uploaded. It will be in ~21 minutes. Here is the link.

http://youtu.be/srQBHtg2cHk
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cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: World 7 incoming

Post by cobaltjones »

Don't have time to read the whole thread, but just checked out the proposed changes and I'm kind of excited to start fresh once again.

It's a shame that you probably won't be able to implement and major mapgen/gameplay changes like you had hoped to before the next world, but this certainly is a step in the right direction.
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joojoo1975
Posts: 2359
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: World 7 incoming

Post by joojoo1975 »

naosnule wrote:Do you ever do anything besides QQing? I am rather new to these forums, so I wish to know.

Perhaps you should start embracing H&H for what it is: a sandbox full of bug abuse and chaos? It is a fucking game, not your life.
stick around for a while and see if you'll still have the same tone.
To Protect The Helpless From The Heartless
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Feltzy
Posts: 96
Joined: Fri Sep 16, 2011 4:24 pm

Re: World 7 incoming

Post by Feltzy »

arriel wrote:
Feltzy wrote:The bashable personal claims is gonna fuck me. Being that I'm in the Army and I leave for training and shit all of the time. Keeping any land for myself is going to be a major task, being a hermit. I'll have to be forever a nomad.
Ask your family member/gf/bf to log once a month.
I'll definitely look into my options, I'll figure something out
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

my hope for conflicts in world 7

Post by stickman »

Dunno where to put this but...

I really hope you guys re-consider making super villages this time around. I feel they ruin the game. I just hope world 7 isn't so polarized and that you guys are willing to try your own things instead of all clumping together in giant hordes...

Idealy I think villages should be around 5-10 people and not be allied with half the world... You will feel a lot more accomplished if you do things yourself and make a name for yourself...
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: World 7 incoming

Post by krikke93 »

Welcome back cobaltjones :)
Hope you have a great day
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: my hope for conflicts in world 7

Post by krikke93 »

I think not having big villages should work (though I doubt it won't happen), bit asking for villages to not make an alliance with everyone is jist the same as asking me to stop posting.
Hope you have a great day
RubyRed
Posts: 206
Joined: Sat Apr 20, 2013 6:43 pm

Re: World 7 incoming

Post by RubyRed »

Either way its a fresh start, 2nd time I have seen it for this game. Each time its a new hope.

My only thing is I want to jump forward so I can see it show up now lol.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: World 7 incoming

Post by overtyped »

I declare right now i will have the worlds highest Q chickens by the end of world 7
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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TwentyThree
Posts: 178
Joined: Mon Oct 10, 2011 10:58 pm

Re: World 7 incoming

Post by TwentyThree »

Inb4 Jorb is screwing with everyone, causing all of you guys to kill off your characters.

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