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delsus
- Posts: 170
- Joined: Sat Nov 17, 2012 10:37 am
Re: Game Development: Dressing Beeswarm
Scholar Credo would unlock a very long beard.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Dressing Beeswarm
Yay! Furniture! And useful to boot! Thank you. <3
Some good fixes there too. No injuries and cool hat. Nice update.

Some good fixes there too. No injuries and cool hat. Nice update.

Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Dressing Beeswarm
Sorry. Will look at that.Chebermech wrote:Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.jorb wrote: [*] Fixed a bug by which you could hearth home with stolen things carried overhead.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ReDll
- Posts: 119
- Joined: Mon Mar 22, 2010 12:47 pm
Re: Game Development: Dressing Beeswarm
Also has problem with porting but I'm standing on my own claim in my Village with my own logs to my hearthfire which is on another part of same claim.jorb wrote:Sorry. Will look at that.Chebermech wrote:Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.jorb wrote: [*] Fixed a bug by which you could hearth home with stolen things carried overhead.
UPD: error appears only for cherry logs
God is real, unless defined as integer.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Dressing Beeswarm
i got the error carrying recent slaughtered animals
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Game Development: Dressing Beeswarm
It's a leather strop, used for straightening bent blade edges, maintaining a razor's edge. It can also be coated with fine abrasives to actually polish the edge, thus removing nicks and making the edge even sharper.Nikitan83 wrote:... i gotta ask, what is the belt thing supposed to represent on the table? ...:
https://en.wikipedia.org/wiki/Razor_strop
https://www.youtube.com/watch?v=-oLyRuPbd70
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Game Development: Dressing Beeswarm
More data for your investigation. I can use the milestones but can't hearth when carrying a food trough in the village where I have full perms.ReDll wrote:Also has problem with porting but I'm standing on my own claim in my Village with my own logs to my hearthfire which is on another part of same claim.jorb wrote:Sorry. Will look at that.Chebermech wrote:
Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.
UPD: error appears only for cherry logs
Last edited by CaddoPuma on Tue Nov 06, 2018 9:40 pm, edited 1 time in total.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Dressing Beeswarm
Could you make the hat's rim a little smaller? It sits on the head like a helmet atm but I'm pretty sure these hats are meant to be more snug to the skull


Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DoctorViper
- Posts: 43
- Joined: Thu Aug 24, 2017 1:28 am
Re: Game Development: Dressing Beeswarm
Not only that, but I can't even hearth while carrying large objects that belong to me, despite the fact that I have direct ownership of the personal claim I'm on.Chebermech wrote:Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.jorb wrote: [*] Fixed a bug by which you could hearth home with stolen things carried overhead.
If you have nothing to make, then maybe it is still something. Why? Because you possess the idea that you wish to make something from nothing.
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not_a_cat
- Posts: 158
- Joined: Fri Nov 25, 2016 3:41 pm
Re: Game Development: Dressing Beeswarm
It looks like there is a little "typo" here here
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